Kills: (20) 24* Items: 25 (33)** plus 2 Mystic Plaques and 3 secrets
(*/** Under Kills, this walkthrough describes a way through the level whereby you don't have to kill every single enemy. The number in parentheses is the maximum number of kills. Under found items, the number in parentheses shows total including extra items granted for finding all three secrets.)
First, take a look around: ahead and below is a Mystic Plaque on one of the small, green "floating islands." Off to the right on the roof of a building, is the Jade Dragon. You'll get to both of these soon. Down to the left on the ground is a small med-pack to tide you over. Go to the end of the flat walkway so you're facing a green island shaped like a double ramp or an upside-down "V." Jump to the left side of the ramp, slide forward and jump to the angled green block ahead, then from there jump to grab the stone ledge of the gold latticework building.
If you miss grabbing this ledge, you'll slide down to the stone ledge below. A petrified guard (one of many you'll meet during this level) will come to life on the next island over. Listen to the sounds it makes when this happens so you'll be alerted next time. These guards are deadly at close range, but you can usually take them out from a distance. This one can be killed as it flies through the air toward you. You can even do it with pistols if you start firing as soon as Lara gets a lock on it. When it's dead, cross over to the island. Use the rocks on the right to climb back to the top to try that jump again.
Once inside the latticework building, throw the switch, which opens a trapdoor on the underside of the building where you saw the Jade Dragon, as well as a gate at the end of this building. (I recommend not going this way, since it will take much longer to complete your objectives. But, if you want all the kills, you'll need to head down the left passage, then slide down the slope in order to awaken one of the stone guards.)
Instead, return to the ledge where you entered the building and drop down to the slope below. (Kill that guard now if you made the jump perfectly the first time and he didn't awaken.) Climb up the rocks to the top near the double ramp. Jump to the left side, facing backwards, to slide down the ramp and grab the edge. Drop to the ledge below, then jump across to the small island and take the MYSTIC PLAQUE.
Jump across the green rocks to the island with the building on it. This will awaken one of the stone guards. You can jump back to the green rocks, and he won't be able to get you as you shoot him. Cross again to the building.
NOW, HERE'S THE TRICK (suggested by Guillaume Cormier on the alt.games.tombraider newsgroup): Fire 3 grenades at each of the stone guards on the platform. (If you follow this walkthrough precisely, you only need to use this on the second guard from the right, since the others won't awaken.) This will weaken them considerably, so that when they do awaken, it will only take a single grenade (or far fewer bullets than normal) to kill each one. This works for all of the guards you'll encounter during this and the next level. I'd advise saving your grenades for this (and the dragon in the next level) if you haven't squandered them already. Also, be careful to use only 3 grenades, not 4, as the extra one seems to cause the game to crash--at least in the PC version.
Pull up through the trapdoor into the room above. Here you'll find some Uzi clips, flares, a large med-pack and a second MYSTIC PLAQUE. Taking the plaque awakens one of the guards below. Drop down and finish him off.
Climb up on the rocks to the left of the guard platform, near the small tree. From here you can jump and grab the edge of the roof. Pull up and cross to the other side to pick up SECRET #1, the Jade Dragon.
Cross over to the other side of the island (the right side when facing the guard platform), drop and hang from the edge, then let go and grab the green ledge below. Pull up, go to the left and pull the switch to lower the gate so you can walk on it. From there, take a running jump to the green island. Jump to the flat area at the top and from there to the next island on the left. Follow its L shape to the end, then take a running jump to grab the small, square island. From here, leap across to grab the lowest step of the 4-tiered island beyond. If you don't want all the kills, jump across to the ornate island with the 2 guards on it. Take the 2 sets of Uzi clips near them. They will not awaken. Use the plaques in the receptacles to open the door.
Shortly after you enter, a guard flies up from below the bridge on the left. You'll have time to kill him in the air if you're waiting for him. After he's dead, pick up 2 sets of auto pistol clips on the ground to the right.
Climb up the rocks behind the small tree nearby. Here you'll see an opening at the top of a slope. Back flip up the slope to land inside the opening. Follow the passage to SECRET #2, the Stone Dragon. To get back, turn around and jump diagonally into the tunnel opening, then follow the tunnel back to the tree.
Cross to the opposite side of the "garden" and climb/jump up to the green boulder. Position Lara's back to the boulder and back flip over it. Slide down the slope ahead of the rolling boulder, then hop back and grab the ledge as the boulder sails overhead. Keep hanging as a second boulder falls down behind you. Only then pull up. Turn and jump across the gap and go to the flat area near the top of the ramp. Take a running jump to the island with the rope slide handle. When you land, slide back and grab the edge, traverse right and pull up. (No need to grenade the guard on the left. You'll have time to kill him before he reaches you later on.) Now ride the rope slide, dropping off to land on the lower bridge.
Enter the room and kill the first of 3 stone guards, who awakens as you arrive. Give the others the 3-grenade treatment if you like, then pull the switch which awakens them. (It also resets the rope slide and raises the gate at the bottom of it). When the guards are dead, go through the other door near the entrance. Ride this second rope slide down. Keep holding Action to grab the lattice on the opposite side. Climb up to a second lattice, then to the top right side, where you can dismount.
At the green doorway, hang and drop, traverse left, then drop to the ground. Drop down through the opening to the floor below. Kill the guard who awakens above. Take the small med-pack lying on the ground, then return up through the opening. Climb the green block and pull up onto the roof, then jump over the slanted roof to land on the green slide where the boulder trap was.
Return to the top of the first rope slide. This time, ride it all the way to the end. When you land, turn around. Jump to the flat area on the right side of the gap with lava below. A guard flies in from the left (through the opening in the flames). A second guard follows if you cross the gap to the other side, but you don't have to do this. After you've killed the guard(s), move the block so you can climb to the platform above. Or, pull up on the angled wall to the right of the opening where the cable comes in and backflip onto the platform. Pull the switch on the column to drop a block into the gap below to make a bridge. (WARNING: Some people have experienced a bug in which pulling the switch more than once causes Lara to get stuck inside the block/bridge when she lands on it. Be sure to pull the switch only once.)
Climb down and drop into the gap onto the block/bridge. Flip the switch to open a trapdoor in the lava above. Climb back up to the switch platform (taking care to avoid the shooting blade trap) and from there onto the wall, where you'll find 2 sets of M-16 clips. From here, take a running jump, pressing Action while in the air, to sail through the opening in the lava and land in the water below.
Pick up some shotgun shells from under the water. Cross the room and pull a switch, which raises a gate above the lower end of the rope slide. Return to the deeper water, then swim down and to the left, through a narrow passage. Surface, then climb into the alcove above to pull another switch, which turns off the blades. Climb to the top of the tiered wall, again taking care to avoid the shooting blades.
Head to the right, then jump back to the flat area on the right. Move the green carved block towards the opening you just came from. Jump from the top of the block into the opening above the rope slide handle, using Action to alter your trajectory if necessary. Follow the passage, past a black gate, to a room with a spiked floor. Take a running jump and grab the crevice in the opposite wall. Traverse right, pull up and flip the switch to open the black gate. Take a running jump from this alcove back to the upper opening in the opposite wall (again hold Action to get the arc right).
Walk forward to the gate you just opened. (There are two petrified guards in this room. Be sure and give them the grenade treatment if you have enough ammo.) Slide backwards down the slope through the opening in the floor. Grab the end of the slide and drop into the cage below. There are 4 Fiama Nera cult members and 4 stone guards in the area beyond the cage. Here's one way of taking care of them all fairly easily:
Flip the switch to raise the cage, roll, then run to the wall and pull up. The cult goons throw knives and are pretty relentless, but they will not climb up after you. You can use the column for cover and snipe at them until all are dead. Once the human foes are out of the way, take the stone guards out one at a time. First blast each from a distance using 3 grenades, then approach each one in turn to awaken them, and finish them off. Or, if you're short on grenades, awaken them one at a time and climb back on the wall to kill them from safety.
When the coast is clear, recover some goodies from the bodies: 3 sets of Uzi clips, 3 boxes of shotgun shells, and one of each size med-pack. Then flip the two switches in the alcoves where the guards were. One opens the exit gate, the other a door in the room above. Go up the stairs, killing the cult thug who tries to stop you, and taking his large med-pack and auto pistol clips. There are also 2 pairs of grenades on the stairs. At the top is the switch that opens the doors and awakens the 2 stone guards beyond. If you've grenaded them earlier, they'll be fairly easy to pop off. If you have no grenades and you're desperate, you can run past them and jump through the opening in the floor. Slide down and climb up onto the wall again. The guards will come down the stairs after you. You may have to jump down to the floor once or twice to get their attention, but this is much safer than fighting both of them at once. Return to the room at the top of the stairs.
Enter the room with the lattice walls and the lava/spike floor. Climb up the lattice. Position Lara's feet on the rung with no filigree above (6th from the top). Jump off and twist in the air, then grab the lattice behind (ALT + END...CTRL; that's Jump + Roll...Action for those on other platforms than PC). Climb to the left, then up to the red-and-green area of the lattice. Position Lara's feet on the bottom of the red area. Again, jump off, twist and catch the lattice behind. Climb to the top, and get as far to the left as possible. Pull up and back flip, then side flip to land on the flat area. Avoid the shooting blade trap and immediately draw weapons to kill the cult goon who's waiting here. Take his shotgun shells.
Move the stone block and jump to the rocks on the left. Walk to the far end, then jump across the gap to the lower flat area. Take a running jump across to the opening below the spot from which you just jumped. Follow this passage to SECRET #3, the Gold Dragon. (This is the last secret of the game and carries a bonus of 8 pairs of grenades if you've found all three secrets in this level.) Return to the doorway above the lava. Run and jump straight across the gap to grab the angled block next to the flat area. Pull up and back flip onto the ledge behind you. From here, jump into the doorway to finish the level. (Or if you prefer the Indiana Jones approach, climb back to the top and take the rope slide in.)
Copyright ©
1998 Stellalune. Special thanks is given to Jim Wilson, who helped streamline the
directions for this particular level. I also want to thank the participants in the
alt.games.tombraider newsgroup, without whom some parts of this walk-through
couldn't have been written. Feel free to copy, distribute and quote this walk-through, but
please include this credit line so people can send me their corrections,
comments and suggestions. Also, if you'd like to offer this on your own
web site, kindly ask permission first.