LEVEL 5: OFFSHORE RIG

Kills: 20 Items: 19 (21 and Uzis)* plus pistols, auto pistols, harpoon gun, shotgun, 3 pass cards and 3 secrets

(*Under found items, the number in parentheses shows total including extra items granted for finding all three secrets.)

You begin this level imprisoned in a room full of crates. Check you're inventory. Though they've kindly left you your flares and ammo, the bad guys seem to have confiscated all your weapons. Guess you'll have to get them back.

There's a wall of windows and next to them a locked door. Fortunately some of these crates move, revealing a passageway in the back left corner. Here's the switch that opens the door. It's timed, so pull the switch, press Look, then roll and run out. If you have to climb over crates, you won't make it, so be sure you've cleared a path. Alarms will start to go off and the guards will be here in a moment, so dive into the water and swim over to the other side of the plane before surfacing. Just be careful not to venture too close to that huge fan or propeller. Any closer than the barrels on the bottom and you'll get sucked into the blades. Yes, that's one of the secrets back there, but don't try and get it yet.

Down on the left side of the fan is a lever. If you're careful you can approach it from the side and pull it to open a door on the other side of the fan. Go around the barrels and stay close to the wall as you approach. You'll have to swim holding the right arrow key to make it past the fan into the opening without getting shredded.

Follow the underwater passage until you can surface. On the wall underwater, just below the opening where you just came in, is a lever. Pull it to open a trapdoor back at the fan end of the tunnel. Now you can swim back, go down through it and grab SECRET #1, the Jade Dragon.

Return through the underwater passageway to the room with the lever and climb out. Follow the passageway until you emerge outside. Head to the right, jumping the gap and avoiding spending more than a moment in front of those windows. The guards may see you and attack. Drop down at the end of the walkway and push the button on the wall to open the hatch under the plane.

Swim underneath and climb inside. Press the button to turn off the engine. Return to the dock by the windows. This time, go to the end of the black walkway with the broken railing at the end. Run and jump off this walkway and grab the airplane wing next to the propeller. Pull up and go over the top of the plane to a trap door which opens when you step on it. Grab the PISTOLS and head up the ladder.

Now you can return to the landing where you escaped. Come in from the right behind the wall, so the guards don't see you before you see them. Pull up and head for the door on your right. Two guards, one with a club, the other a gun, rush out. Take care of them and grab a large med-pack and the YELLOW PASS CARD.

Enter the door they came from, avoiding the ramp with the barrels. They'll come rolling down if you step on the ramp. Follow the passage to a room where you can use the pass card in a yellow lock to open the door. Enter the room and press the button to turn off the alarm.

Follow the passage to the right. Turn the wheel to open the door. 2 rig workers with clubs attack, one from behind, so take care of them. One has a small med-pack. The door at the top of the ramp closes when you approach, so use the door with the wheel to enter the bunk area. Another guy with a club comes out. Kill him and take his large med-pack. Go into the lounge and pick up 2 bundles of harpoons and 2 pairs of auto pistol clips. (No matter how hard you try, you can't pick up the cigs or coffee...drat!)

Go into the bunk area. The guys have kindly left some goodies on their beds—AUTOMATIC PISTOLS and clips for them, a HARPOON GUN and 2 bundles of harpoons.

There's a trapdoor in the ceiling between the last two bunks that opens when you push a button in the first top bunk on the left. It's on a timer, so you'll have to rush. Push the button, then roll, run to the last bunk on the right, jump and pull up, roll, walk up to the edge, jump and grab the opening then pull up. (Tapping the Look key just after you push the door button lets you see what Lara sees, instead of the door opening, and helps give you better control.)

Follow the passage to the slope. Slide down backwards and grab the edge. Climb down the ladder to the bottom. The two blocks at the left side move, so pull out the one on the right and push it over to the other side of the room. Now pull the other block out, pull it once toward the middle of the room, then get behind it and push it up next to the platform with the burners. Do a running jump off the block and grab the ladder above the flames. Climb to the top.

Follow the hallway, killing the guy with the club who attacks, and taking his RED PASS CARD. Continue until you see a ladder on the left. Climb to the top and retrieve SECRET #2, the Stone Dragon. Climb back down and proceed up the stairs. You'll end up at the small, water-filled room where you were earlier. Go outside and re-enter the room where you used the yellow pass card, shooting out a window to get in.

Go into the next room and this time take the left passage. A rig worker with a gun and a doberman greet you. When they're dead, take the guy's Uzi clips. Start up the ramp, jumping off to the side to avoid the rolling barrels. At the top, use the red card to enter the door.

Three rig workers, two with sticks and one with a gun, try and stop you, so take care of them and take a small med-pack, shotgun shells and some flares for your trouble. Alarms will start ringing, but there's nothing you can do about them, so just go on about your business. Climb on the platform to the left. Find the moveable block in the corner and push it once. Go around to the opposite side and pull the block out once. Go back behind it and push it once more. Now you can do a running jump to grab the edge of the block, pull up and jump and grab the ledge above.

When you turn the corner a thug with a gun starts shooting at you, so kill him and take his shotgun shells. Enter the room and use the switch on the left wall to flood the first of two pools in the room outside. Notice the green lock here. You'll be getting the key card for that soon. Go back the way you came, then swim across the pool to the area with the yellow tank. Jump over the ducts onto the metal surface. Jump up the ramp and pull the switch to open the trapdoor in the room with the green lock.

Go to the trapdoor and jump in. Follow the passage, slide down the ramp and take a look around. You can't see them all from here, but there are 7 bad guys in this big room. You can fight all of them at close range or only two. I imagine you can figure out the Stallone way, but here are my tips for the safer way: Head to the right end of the catwalk and look around. Draw the pistols because Lara can see the 2 scuba divers in the water better than you can. She can probably take out both from up here. (If you do decide to fight them on their own level, at least jump in the water at the left end of the catwalk so you can have a moment to get oriented before they mob you...and so you can climb out on the cement footing if you have to. If you climb on the footing on the right—the one with the gold dragon—you'll need to deal with 2 more baddies at the same time.)

Also note the positions of the two guys on the catwalks. You can't shoot them from here, but you'll know what to expect. Now, go all the way to the left end of the catwalk. Do a running jump and grab the catwalk opposite. Again to the small platform ahead and a bit to the left. Jump to the small platform to the right, then to the next catwalk. Immediately take out the guy with the gun on the next platform over. Jump over to take his SHOTGUN and kill the thug shooting from the next platform over. Jump over to where his body is, take the shotgun shells and look for another thug on the catwalk beyond. You should be able to get him from here.

Do a running jump to the catwalk on the wall beyond the footings. Note the opening above. You'll be exiting here later. Run and jump diagonally to the catwalk where the last bad guy fell. He has no goodies, but in a glassed-in cabinet on the wall is the GREEN PASS CARD. Shoot out the glass and take it.

Jump down into the water and climb out on the footing where SECRET #3, the Gold Dragon, is. Two guys with clubs rush you, so you'll have to kill them to take the dragon (plus the UZIS and 2 sets of clips if you've found all secrets). You'll also get a small med-pack.

Swim to the footing in the far corner of the room. Climb out and jump to the ladder on the wall. Climb up and make your way back to the catwalk with the doorway above. Climb up and follow the passageway up to a ladder. Climb it and continue until you can drop down. You're now back at the green lock room, and a worker with a club and a small med-pack is blocking your way. Take care of him then go in, use the switch to drain the first pool and fill the second, and the green card to open the door.

Jump into the pool, swim through the opening on the far side and down a long passage. When you reach the grate, pull the lever to open it and continue until you can surface. Head up the stairs to the next level.

Copyright © 1998 Stellalune. Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walk-through couldn't have been written. Feel free to copy, distribute and quote this walk-through, but please include this credit line so people can send me their corrections, comments and suggestions. Also, if you'd like to offer this on your own web site, kindly ask permission first.


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