LEVEL 8: WRECK OF THE MARIA DORIA

Kills: 32+ Items: 26 (28 plus grenade launcher)* plus 3 keys, 3 circuit breakers and 3 secrets

(*Under found items, the number in parentheses shows total including extra items granted for finding all three secrets.)

(Note: The "kills" total is only an estimate, since there are several places with multiple barracudas, eels, etc., where you don't need to kill any of them to get through. In the text, I've placed a "?" next to these items.)

Jump into the water, kill the scuba diver who emerges from the underwater doorway, then grab 2 bunches of harpoons from the bottom. Get air and follow the passage where the diver came from until yoy can climb out of the water.

Take the large med-pack and use it if necessary to get your health up near 100%. Slide backwards down the slope and grab the edge. Then drop through the broken tiles to the floor below. You're now in what was the ship's swimming pool, only it's upside down. 2 thugs, with wrench and gun, are your welcoming committee. When you've killed them, take 2 small med-packs and some auto pistol clips.

Notice the Stone Dragon underneath one of the changing room doors. Too bad you're too stiff from your fall to crawl under and take it. ;-) You'll have to take the long way: Go through the doorway opposite into a tiled room with columns and a bunch of overturned furniture. In one corner, behind a couple of chairs is an opening in the ceiling. Climb up into the dark passageway above and take out the bad guy with the shotgun. Continue until you can drop down and pick up the dragon-SECRET #1. Immediately look up into the opening because another guy is lurking up there waiting to shoot you. You can kill him from here, jumping straight up and down to get a better shot if necessary. Go back to the tiled room the way you came.

In the corner are several moveable blocks. Pull the block on the right out once, push once, then go around and push it twice into the alcove. Go back to the corner and pull the left block out. Pull it to the side to reveal an opening behind. This leads into a LOUNGE. Pull the remaining block out twice to access another passage--this one to the BALLROOM.

Head for the ballroom first. Kill the 3 thugs on the ground, taking care not to step on the broken glass. Then take out their buddy on the balcony. The ones below have flares and a large med-pack. Before going up to the balcony, go behind the wall to the left of where you came in. Walk carefully over the glass shards to an opening in the floor. Turn around to face the way you came, drop and hang, then release the Action key and press it again to grab the ledge below. Pull up into a short passageway to get the REST ROOM KEY. Do a standing jump from the passageway to grab the opposite edge of the opening and pull up.

Return to the ballroom and go to a low ramp on the right at the far end. (There are two angled bits of floor here; you want the second one.) Walk to the highest point then jump up and grab the balcony. Go to the right near the wall, drop and hang from the edge then traverse left. Pull up and take the auto pistol clips from the sniper. Continue to the far end near the glass on the floor. Run, jump and grab the edge of the balcony opposite. Pull up and take the 1st CIRCUIT BREAKER.

Go to the lounge and use the rest room key in the lock in the far right corner. Enter the door you unlocked and push the button, which opens the glass doors on the other side of the room. A thug with a wrench rushes out. Once he's down, go through the doors he came out and press the button there to open the small, high door in the ballroom. Use the restroom button again to close the glass doors.

Return to the ballroom and go through the door you just opened. In this passageway are 5 doors: a locked door (A), opposite a door with a wheel (B), beyond these another door with a wheel Copyright © opposite a sealed door (D), and at the far end another sealed door (E). You can go into B if you like, but it's empty. Use the wheel to open door C. Inside is a small room with 2 moveable boxes, a switch and a high door. Move the lower block under the switch and pull it to open the door above. Pull the second box under the door to climb out. Follow this passage as far as you can, shooting the guy with the wrench who tries to stop you. In the room at the end, move the box under the lever which opens the door (E). Pick up the RUSTY KEY from the floor.

Use the key to open the locked door (A). Drop into the room. Pull the block in the corner next to the metal step. Pull the other block out of the wall, so you can get behind it. Push the block you find there twice to open up a passageway. Proceed to a room with broken tiles on the floor. There are lit burners below and rolling barrels in the area beyond. Step onto the tiles at the left side then hop back. This triggers the barrels, so you can then run over the tiles on the right to get across safely.

At the top of the slope where the barrels came from is an opening. More barrels will roll down when you enter, so back flip and side flip out of their way. At the end of this passage is SECRET #2, the Jade Dragon.

Go to the opening to the right of where the barrels landed. You may be able to kill the guy with the gun inside before climbing in. Drop down to the floating platform below. Find the underwater lever and pull it to open the side door above. This is on a timer, so climb up quickly. The door closes behind you, but the switch opens it again. The other door opens automatically when you approach but closes behind you after you pass. Beyond is an angled floor with a trapdoor. Slide down backwards and grab the edge. Pull up and the trapdoor closes and locks behind you. Now you can stand on it and pull up into the opening. Pull the switch here to open a blue panel off the room with the floating platform.

Return to that room and go through the other opening to the opening you just made. 3 thugs with guns await in the next room One is just inside the doorway. The other two are on the level below. Below, what was once a glass ceiling is now an opening to the shark-infested waters. When you've killed all 3 gunmen, find a button on the wall. This opens a timed trapdoor to the right. You can run all the way around the perimeter then do a running jump through the opening. But first try this: Stand at the edge facing the button, and attempt to drop and hang. Instead of grabbing the ledge, Lara may drop to the floor below. (Perhaps this is a glitch in the game, but it worked for me several times and saved a lot of running.)

Collect the 2nd CIRCUIT BREAKER and a small med-pack, and press the button on the wall to drain the flooded room above. When you step on the corner floor tile near the circuit breaker, another timed trapdoor opens on the far side of the room. Run to it and pull up.

Return to the now drained room and drop down. Open the door with the wheel, head up the ramp and pull up into a passageway. Go straight, then drop down into the glassed-in passageway in the lounge. Take the 3rd CIRCUIT BREAKER. Press the button to the right over the opening you came down through. This opens a trapdoor into the lounge. Go back up into the passageway, and enter the lounge through this trapdoor. Take care of the 2 thugs, grab their Uzi clips and harpoons, then go back to the swimming pool area where you entered the level.

Go into the water-filled passage in one corner. Grab the small med-pack in the water and follow the passage until you come to a lever. Pull it to open the trap door above, and surface under fire. When you've dispatched all 3 thugs, take their large med-pack, shotgun shells (2) and some Uzi clips. Replace the 3 missing circuit breakers to turn off the burners. Now you can pull the block under the opening and climb up.

Kill the guy with the wrench. Pull the switch to flood a room on the other side of the big one and flip over the ducts in the large room so you can climb across them. (If you forget to pull the switch or pull it twice by mistake, you'll slide off the first duct when you jump to it. Pull the switch again so the rust-colored side is up.)* Do a running jump from the opening to the duct opposite, then two run-jump-grab combos across the next two ducts and a standing jump to the opening. Swim down and forward, and surface in a room with flickering lights. Wade into the water ahead to draw out a barracuda, which you can then kill with pistols.

Swim to either of the two openings on the left, climb out, kill the goon with the wrench and take his small med-pack. You're now on the ship's bridge. If you look carefully out the windows, you'll notice a key on the sea bottom. In the passageway behind the cabin (room with 4 rectangular windows) are 2 sets of auto pistol clips. Go through the door that opens with a wheel. Pull the switch to open another door at the opposite end of the bridge. In this room are some flares and a moveable block. Push the block to access another switch. This opens a trapdoor to the left of the room with the wheel door.

Now you can jump in the water and swim out to retrieve the CABIN KEY. To find it, swim straight from the trap door, turn right through a stone opening, then right again around the hull. You can try and kill the 2 sharks and 3 (?) barracudas that get in your way, or just out-swim them. The key is on the bottom near some small plants. If necessary, return to the trapdoor to get air.

Or, use this tip, suggested by Damien Connellan:  Before opening the trapdoor, stand above it and use the pistols to shoot the sharks and barracudas through the closed door.  It takes a little time but makes for a much more relaxed swim.

In addition to the key, you can find the SECRET #3, the Gold Dragon nearby.  There is a cave opposite the trapdoor opening. To get to it, swim across and up. Inside you'll find the statue (plus 2 pairs of grenades and the GRENADE LAUNCHER if you've found all the secrets).

(A WORD OF CAUTION: I HIGHLY recommend saving all or most of your grenades for the last two levels of the game. There are a few enemies there who are quite easily dispatched using grenades and very, very hard to kill otherwise. Now, don't say I didn't warn you.)

Return to the bridge and use the key to open the cabin door. Pull the switch here to open a trapdoor in the bridge floor. Now you can push the block under the switch. This switch opens the trapdoor in the cabin. Follow the passageway above to a large room. There are 2 bad guys with guns on the level below and 2 scuba divers in the water below. You should be able to shoot the guys with guns from above. When they're dead, drop down through the open floor to the flat block at the corner of the opening to the water. Take the M-16 clips and small med-pack from the goons, and retrieve 3 sets of M-16 clips from the dark alcove.

You can kill the 2 divers from above if you like, though you may have to jump into the water and climb out to draw them out. (Make sure you walk on the glass shards.) When the water is safe, dive in and go through a passage hidden behind the barrels on the sea floor. Avoid the eels (?) and barracudas (?), and follow the cavern to a metal opening. This is the end of the level.

Copyright © 1998 Stellalune. Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walk-through couldn't have been written. *Special thanks to Jeff Reid for this tip, and a few others that helped get me through the game.

Feel free to copy, distribute and quote this walk-through, but please include this credit line so people can send me their corrections, comments and suggestions. Also, if you'd like to offer this on your own web site, kindly ask permission first.


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