LEVEL 9: LIVING QUARTERS
Kills: 21 Items: 8 (12)* plus 1 key and 3 secrets
(*Under found items, the number in parentheses shows total including extra items granted for finding all three secrets.)
You begin underwater where you left off a moment ago. Swim through the metal arch and around to the left. A lever here opens a trapdoor in the hull on the opposite side of this area. Enter the hull and shoot the guy with the club who comes out to meet you. Take his small med-pack then go through the doorway he came from. You're now in the Maria Doria's engine room. The tall pillars are the engine pistons (I think).
Go to the doorway at the opposite corner of the room and follow the passageway, killing 2 thugs on the way and taking their auto pistol clips and harpoons. Turn left, jump over the barrels that come rolling toward you, and kill another bad guy. Note the lever high on the wall next to where you came in. This opens the door at the top of the ramp, but you can't get to it yet. For now, go to the top of the ramp and face the burners. Do a running jump, grab the crevice and traverse to the right over all the burners. Drop down and pull the switch here to put out the burners.
Go through the opening above and to the left. Continue until you reach a room with a switch. Pull it to change the positions of the pistons. Drop down through the opening in the floor to return to the engine room. Climb up at the right and do the jump-grab routine across the pistons. A guy with a gun is waiting in the room at the end, and you may be able to take him from here. Before jumping to this doorway, do a running jump to the ledge on the right to recover SECRET #1, the Stone Dragon. From there, run, jump and grab the sill of the doorway. Kill the bad guy if you haven't already and take his auto pistol clips.
Follow the passageway until you come to a moveable block. Push it as far as it goes. Enter the opening on the left and push this second block as far as it goes. Return to the first block, and pull it out twice. Go around behind it and take 2 boxes of shotgun shells. Drop down to the room below and use that lever again to move the pistons back as they were.
Return to the doorway where you shot the last baddie, and jump across the pistons again to the other side. Do a running jump and grab the edge of the alcove to the right. Pull up and throw the switch to flood the burner room. Now that it's underwater, you can swim to that lever and pull it to open the door at the top of the ramp. Go in then down through an opening in the floor. Kill the scuba diver and swim up into a small air-filled opening next to the one through which you came in. (If you're low on harpoons, you can also head for this opening right away and shoot at the diver from here.)
Swim through the blue opening with the seaweed growing in it. Hug the left wall to avoid the hungry eel and you won't have to waste harpoons killing it. Pull the lever to open the trapdoor in the ceiling just outside this cave. Re-enter the ship there.
A thug with a gun is lurking on the duct above, so kill him before proceeding. Do a standing jump from the raised area in the center to grab the duct, pull up and head up the slope. Find the moveable box then pull it so you can get behind it. Drop and hang from the duct where the box was, traverse left and pull up. Turn around and do a standing jump to grab the ledge ahead. Follow the duct to the end, slide down and proceed until you can jump across to a doorway.
Follow the passage until you come to a room. Kill the guy with the wrench, then take the first right. Here you'll find SECRET #2, the Gold Dragon, in a glass-lined pit. Stand at the edge of the opening facing the dragon and press Action + Roll (Ctrl + End) to jump in past the glass. Now retrieve your prize, climb up and go around the corner. Slide down the slope, jumping at the last minute to sail over the broken floor with glass below. Notice the music...notice the Jade Dragon on the sea bottom outside the window.
Continue to a wet place on the floor. There are 2 barracudas here. One you should be able to kill right off with pistols. The other you may have to draw out--or out-swim. One square here will break away when you step on it, opening up an underwater passage. Swim out and get SECRET #3, the Jade Dragon (along with 4 sets of M-16 clips if you've found all secrets).
Return to the ship and continue on. When you come to an angled block, jump to the break-away floor below it. There's nothing nasty beneath this time. Now jump out on the other side. Across from the angled block is a wall you can grab. Stand on the step next to the slide, facing the wall. Take 3 side steps to the right. Side flip onto the angled block, slide, jump and grab the wall. Traverse right until you can pull up and jump down on the other side of the wall.
Go through the door and kill the goon on the landing to your right. Head up the ramp to the next room, and take out the guy with the gun below and to the left. Don't go down yet. First go to the back of this room and pull a moveable block to open up a hallway below.
Now jump down to the tiled area and kill the 2 thugs that emerge. Continue to the far end of the room, where you can jump down into a depression with a moveable box. Pull it out, then climb on top to shoot a thug with a gun who emerges. When he's dead, go behind the box and pick up the THEATRE KEY.
Return to the hallway you un-blocked earlier and follow it to the end. Kill the guy with the club who comes down the stairs, then go back and unlock the theatre doors. Inside is one baddie on the floor and 2 more in box seats up on the right. You can shoot one of the guys in the box from below. Jump over and kill the other, take some Uzi clips and use the switch to open the curtain on the stage. A guy with a wrench is waiting behind the curtain, so take him out, then pull the crate under the opening to climb up. Drop down into the room behind and go to the far end, avoiding the pit with glass shards. Push the button to flood the area where you found the key.
Return to that area, killing the guy with the gun who tries to stop you and taking his shotgun shells. Swim across the flooded area to the doorway and finish the level.
Copyright © 1998 Stellalune. Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walk-through couldn't have been written. Feel free to copy, distribute and quote this walk-through, but please include this credit line so people can send me their corrections, comments and suggestions. Also, if you'd like to offer this on your own web site, kindly ask permission first.