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The Great Pyramid |
Items: 31 |
Secrets:
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Kills: 6
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This is actually a fairly short level, though you'd swear it took an eternity to finish when you're done. Keep your eyes and ears open. Always proceed with caution, and keep the following hints in mind. | |||
My, What Big Hands You Have |
The better to pick you up, snap your tiny spine in half and crush you
to a bloody pulp with! Here you are sharing a little platform with
this huge thing with no legs. What can we tell you here that you
can't figure out? Don't get killed? Well here's a few more tips that
might help keep Lara in one piece.
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Take It Like A Man
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Or a woman as it were. But whatever the case, get used to getting hurt. You will not be getting through this level without taking a few stripes. Granted you'll want to minimize your damage, but I'm just saying, don't worry too much about getting through rooms unscathed. | ||
It's A Push!
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The first thing you'll run into after the beast is a pair of blocks. Don't waste too much time fiddling with the first block. The purpose of the first block is to lift you to new heights. If you figure out this simple little puzzle, the next block you come to will not be so puzzling. | ||
I Spy...
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...With my little eye something that starts with 'B'. A lava boulder at the top of a ramp. Do you get a nagging feeling in your gut that tells you that this smells of a trap? Go with that! | ||
Deja Vu Two
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Here we are back at the Scion. You tried to grab it last time, and got a nasty shock. Maybe you can try something more drastic this time. (Lara had the right idea in the cut scene, but Natla rudely interrupted.) | ||
Look Before You Leap |
Here you are in a room filled with lava and a wall of dart guns. Don't worry too much about getting hit by darts. If you keep moving the damage will be negligible, but before you take that first leap, take a good look at where you want to end up. The takeoff isn't the problem so much as landing. | ||
Rocks And Hard Places |
Don't you hate not having any choices? It should be apparent in the next room that your only real choice is to jump through the swinging blade to reach the only patch of non-spiked ground across the pit of lava. Now, you need a little warning here: They know you have to cross there, right? They can make it a lot harder than just with a swinging blade. After you manage to negotiate the field of spikes, you'll have to cross another lava pool via a little bridge made up of broken tiles. Keep this in mind: for some reason, broken tiles don't break when you're hanging on them, only when you step on them. If you're not sure of how to cross via running jumps, then try a two-step method. | ||
A Stitch In Time
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Saves you from having to use a bunch of Medi Packs. Much of the compound traps you will experience will involve some timing. If you're not using the PC version where you can save everywhere, then you will want to note the exact timing as you begin each move, or else you will end up spending a lot of time redoing the same trap over and over again. | ||
Target Practice
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Okay, so you've survived boulders, lava, and swinging blades. You're in a tall room and the goal is to high dive from a platform several stories up, into what looks like a glass of water at the bottom. If you miss by a little, then you're toasty road-kill, if you miss by a lot you're taking a hot lava bath. Alternatively, there's that thing hanging from the ceiling. | ||
Bird of Prey
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Aaahh... those visions you've been having... you should have guessed what was waiting for you in this last room, no? Keep moving and keep shooting. And remember: she's a lot tougher than she first appears. |