Detailed walkthrough for Tomb Raider 2

by Cosmic © 1997/98



[Tombraider2 Walkthrough page] [Cosmic's Homepage : Florian's Virtual Galaxy]

The levels:

[The Great Wall]
[Venice]
[Bartoli's Hideout]
[Opera House]
[Offshore Rig]
[Diving Area]
[40 Fathoms]
[Wreck of the Maria Doria]
[Living Quarters]
[The Deck]
[Tibetan Foothills]
[Barkhang Monastery]
[Catacombs of the Talion]
[Ice Palace]
[Temple of Xian]
[Floating Islands]
[Dragons Lair]
[Lara's Home]



The Great Wall.

Walk forward a few steps and look up - you can see your helicopter fly away. Now go forward and jump into the water on your right. Swim left around the rock. Get out of the water. You should have turned 180 degrees since you jumped in the water. Now climb on the rock in front of you. Walk on the small path to the edge. A tiger came in (he can't reach you) - (don't waste the shot-gun ammo on him). You have to jump on a square rock and then onto the path that continues along the wall. Follow this path, it leads you left. Climb up at the end. Turn around and jump to a platform above the path you just came from.

Find your way up, but be careful not to fall down all the way again - use shift to walk carefully. When you reach the top, you still have to make a jump and then you can climb in a room where there's a square hole in a corner. Walk over it - you fall down into water. Now leave the water on the side where the door is and climb up a few stairs to the left of the door. In the distance you can see a switch. To reach it you must run and jump and press CTRL to grab the edge of the opposite platform. Press 'up' to climb up. Now use the switch - the door (behind you) opens. Go through the door.

Outside 3 birds will attack you - no problem for Lara! A few steps forward, the great wall is broken and you can see a small pool of water when you look down. Walk towards the broken part and you will slide down and fall into the water. Now while you're underwater anyway look around till you find a key in an underwater passage. Come back to the surface and get out of the water. Give your friend the tiger who awaits you what he needs: lead! Climb up to the wall again. This is possible to the right (when you face the wall) of the pool. Open the door with your new key and shoot a few spiders that try to attack you here. Now go inside (there are more of those spiders, yuck! we love violence, don't we?!) (errhm) There's another key which you get by climbing up the ladder opposite to the door you just got in through. Get the key, go down again and open the next door.
Here, pick up the shotgun shells next to the skeleton after you got rid of all the spiders. Pull the huge rock back and walk through the opening behind it. Slide down the corridor. In the water DONT swim to the other side - or... BUT turn left and jump up holding yourself in the gap above. Move toward the other end of this deadly pool and drop in the water. There you dive below the two knife-throwings slots and climb up. This is a very good place to save the game.

The word is: RUN! The floor beneath you breaks away, so don't stop. Turn right at the door - the door closes and two giant rocks start rolling behind you - at the end of this room is a passage to the next room - guarded with spikes, so jump over them. You land in another corridor - turn left quickly and as soon as you reach a square cavity in the floor turn right and climb up to the opening there. See those large bloodstained spikes behind you? Next, there's some of this trapped floor again and 3 big sharp blades you have to jump over. The best way ist to jump on the side they're NOT attached to the wall. At the end of this corridor turn left immediately - see the secret (the dragon statue)? If you're real fast pick it up and then run!!! Over the next trapped floor straight on, the big spikes to your left don't stop for anything! At the end you fall down again - turn around immediately and this time, the square corner with loose stones on it is your saving - wow, have a short rest now.
Continue, pick up the medipack and find a way past those two rolling wheels. In the large cave behind it, several more spiders jump at you, even more when you walk to the edge where the rope is.

Care for a dino-experience?? And another secret? Then walk to the place where you could catch the rope-thing. Look right. There's a wall that has some extra light. Go there and climb/fall down. On the wall now at your side you can jump up and like earlier this level move slowly to the right until you can climb up to a passage. In here, you find a packet of torches. At the long ladder at the end light a torch and climb down... (up is the way back to where you have to continue later). Down there, light a torch again and run along the corridor (it turns left). You arrive on a huge plain, keep running (right, from the exit where you come from). At the end of this huge cave there's the yellow secret. Try not to 'contact' the dinos on your way back - but they look nice, don't they? And make your way back up.

There use the rope thing - press the action-key (CTRL) and keep it pressed until you're on the other side. There be prepared for two attacking tigers. Walk through the opening the tigers came through and walk to the big door there.
Enjoy the animated sequence - Congrats! You're through the first level!

Venice.

Leave the passageway between the houses but beware of the dog at the end! You're in a square back yard now. When you exit to the left a guy comes round the corner out of his room. Also someone will shoot you from behind from a balcony. (Don't worry it only sounds difficult - the hard parts come later.) Give both their share of LEAD! and examine the body of the one you can reach.

Now let's go for another swim! Dive below the double door opposite to where you come from and WOW - a boat! but no space to use it :-( Get out of the water and push the button on the wall. There's also a keyhole (guess for what) but you don't have the key yet.

Swim back to the other side and enter the cabin you went past earlier and press the switch on the wall. Climb upstairs (CTRL+up) and press the switch on the next floor, too. Climb up another floor. Enjoy the view. Well. Turn around and climb up to the window. What, you don't get through?? Come on, you can SHOOT?! :-) now go inside, to the left (there's another dog) and activate the lever at the far end of the passage over the water. See the door opening ? Now get there! Walk back though the passage over the water but don't leave the room. There's another window and coz' it's so much fun shooting around 'open' this window as well. Climb through the window (don't fall out) and make a big jump to the other side - you can stand on the red things (sunshields?). Now jump your way to the left until you reach the door you opened last. Climb up and you can open the doors right below you from here, you'll see.

Now make your way back once more to the roof from which you first shot the window. Go through the other window and jump along until you reach the balcony on the other side of the square back yard. Examine the dead man's body. A key! Now you're all set to get the boat! Get back to it and use the key to open the big double doors, then quickly get in the boat, Lara can't wait to speed around a bit!

Ok, now get into that dark tunnel slowly and get out of the boat right behind the doors - ok it's dark so use a torch. To your right you can see another passage - some rats there - and a secret! Go back into the boat and move forward and to the right as soon as you can, down the waterfall. Then to the right again (the only possibility after the waterfall) now you are in a square sewer system and you want to reach the diagonally opposite side. Or simply drive around till you see a window. Get out of the boat there. Behind the window is another Mafia person and a switch which you use to get the boat up a few meters in the watergate. So activate the switch, drive the boat in the gate, activate the switch again and your boat has move up. Under water is the switch to open the exit for the boat here.
The newly opened doors are a nice place to get rid of the next man. You should be able to stand at the corner to outside. From there look right. On the left corner you see, a guy who walks up and down. If you're patient, you can kill him from here without losing any energy.
Well then get back in the boat and go...

The following steps can, of course, be played in almost any order you like - I wrote them down in an order I think makes sense.
Go left with the boat and then right. Stop before the bridge and climb on the bridge via the wooden case on the right and the red sun-shield on the left wall. (walk to the edge of the case and jump and climb, don't run and jump as the sunshield is not far enough for that) Warm welcome from a dog and another man (without weapons) here from the left. On the other side of the bridge between the houses there's an armed guard. He carries an important key. Use the key for the door right where you are and in the house (one floor below) use the switch to open one of the two green-ish gates. As you climb up again, another killer waits.
With the boat, drive back where you came from, past the doors to the sewer system and left at the end. If you killed the guy here already, this is a good opportunity to pick up what he left for you. Continue your way straight (past the green narrow gate opened before) and at the end turn right and go on straight till another bunch of those venetian boats. Leave the boat and enter the door you see here. More nice persons to meet here as well... Inside, turn the switch, it opens a door for you.
With the boat again, drive through the very narrow passage to your left on your way back, turn left at the end. A short way further on your right is the door you opened last. Leave the boat and enter. Pick up what you find (key!) and climb upstairs. There, wait some seconds for the dog and man to come around then jump backwards (over the hole in the floor you came through) and deal with both enemies. (I found this the easiest and fastest possibility - others thought this was specially hard, anyway make a savegame first and then do it any way you like). In this room use the switch to open the big doors. In the mean time, some other guy has arrived below - think of something to get rid of him. My tactics was to jump down into the water and get out on the platform next to his and deal with him easily from there. It seems to be possible to shoot him from top as well.
Now drive on, under the houses, then to the left and get out of the boat at the next corner. (Yes, in the middle of the canal). There's a long wooden ramp here, walk up and shoot a window - inside is another secret!
Turn around and walk down the ramp again. Exactly in front of you is and important room - get in and kill the guard. For now, leave this room and take the boat again. Drive back all the way to the place where you first climbed on the bridge. On the other side of the bridge get out on the left side, there's a guard here and a keylock (for which you have the key). In the house there's another guard and a switch which opens the second green gate. Now you're almost done.
There's a second motorboat near here - use it to blast the mines in the water but don't get out of the boat too late ;-)
Take the boat that's left and drive back to the room I mentionned was important. (The one from which you can see the long wooden ramp). In there (with your boat) position the boat in front of the switch on the wall pointing towards the wooden ramp with its nose. Turn the switch and quickly get in the boat. Your boat can go real fast when you use the action-key (CTRL). Use this to speed up and take the boat over toe long wooden ramp - jeehaa!
Through the narrow canal with the two (opened) green gates and to the right (did you clear the mines properly ? :-) ) and into the next level ! Great!

Bartoli's Hideout.

Hey, this is fun, criminals, here comes Lara!
Stop your boat and get out at the first possibility, take care of the rats and go left, up the stairs. Take more care of more rats. A man awaits you around the corner in the wooden 'house'. Go right in after dealing with him, climb up a step and turn the switch - it opens the big double doors in front of which you stopped you boat. The guy who is running around is coming to get you rightaway, be prepared ;-). Go back and enter the large doors - two persons would rather see you dead - one is upstairs on the right balcony and can't come down so you're safe while you're below him. Give the other one what he deserves and then deal with him as well. Now walk to the far left where you can see a statue of some sort and have you guns ready because some dogs coming through the windows will not want to play with you... Outside in the yard with a glass roof (or something like it) you can still find some useful stuff. Go back to the knight-statue but don't walk past it yet - it begins to move a waves a sharp sword at you!! There are three of those statues - get past them. After you have passed the last one you're will not see much - use a light if you want to, you don't have to. There's a switch in one of the corners. Push it and you can safely go back. Now take a look at the wall to the left of the big entrance doors. It looks like Lara can climb up, of course, it's only a little bit tricky to get to the right spot to jump up. This way you can examine the man on the balcony inside the house and then climb out on the balcony in front of the house. Ah yes, there's someone else unfriendly waiting for you on the balcony next to yours...

Get around the corner of the house with the help of the red sun shields starting off at the 'open' end of your balcony. There you have to jump across and hang on to that red thing, don't go on top of it, you will slide down! Make your way (still hanging) to the left and now climb up and in the same moment as you're on top of the red sun shield jump backwards to reach the following balcony behind you. From there jump to the next wooden platform and then on the next red sun shield again. You won't fall off this one so walk to the other end of it and simply walk down. You'll exactly land on the stone quai beneath which you aren't able to reach from out of the water. On the other side around the corner behind the double doors two more dogs are happy to meet you (not for long) and in the room upstairs you have another opponent to deal with. From there get out on the balcony through the window (yet another guy waiting for you) and from the balcony through a second window walk in the second room here. Now hell breaks loose - almost - you have to deal with a dog and two men without guns. Done? Examine the fireplace carefully. Right, the rear wall can be pushed back and you can go on.

Here you're safe of wild shooting gunmen for a while (there are a few rats though) so follow the way until you reach a slide. Jump into the water (try to avoid the first sharp cutter - it will start moving as soon as you jump - by pressing shift before jumping). Now leave the water and walk close to the first fire facing the other fires but stay on the wooden strip on the floor. The fires extinguish as long as you are on that piece of wood and a little while longer. Take a step back (without SHIFT pressed). You should be still on the wooden part of the floor. Now run and jump forward, next jump forward twice without running and last run (against the wall). Did it! Take out your gun (Shotgun with two shells left is good) and walk towards the door to your right. It opens and reveals a huge room and two dog as well as another wildly shooting madman. When the area is clear go into the room and climb up on the first table (?) - it helps you reach the first (lowest) chandelier. Next jump to the left where you can see three windows and a switch. Push the switch and shoot open a window (or two, three).
Get back down inside and make your way along all three chandeliers up. Arrived? Walk on until you cant go further - turn around and climb down, there's another platform here where you can activate a switch - it opens a secret place behind a picture in this same room. Get back up to where you just came down from - you're not high enough: walk along the walls until you reach the middle of the room. There you can jump up to the girder which is build under the roof across the room and (hang out eh..) move right until you can climb on top of the massive wooden girder. Then run and jump forward. To the right, behind the stone blocks is another I-want-to-beat-you-up guy. From here you can reach the second half of the wooden girder you just came from - there's a switch which changes the position of the chandeliers - very helpful.
Come back down using the chandeliers in reverse order now and from the last chandelier don't jump down but jump to the secret place behind the painting and get the key. Then warm up in front of the fire - if you jump over it (not easy, try using shift) you reach the next room - there's a big door but don't open it yet (you do have the key) under water you'll find a big switch which opens a small door. Swim through that door and light a torch.
Take a deep breath and dive, follow the stairs and then swim straight on. A few strokes further you see something shiny, go and get it, it's a pair of grenades!! (just wait for the grenade launcher!) Well, near you is another secret, turn around and get it and instead of swimming all the way back and asphyxiating a few meters before you reach fresh air look a bit more carefully - there's another switch against the wall. Activate it and swim up, over you is a way to the surface. You know the place where you get out - it's where you jumped over the fires. Now let Lara take another deep breath and dive back all the way until you are back where the double door (with a few books in front of it) is.
Open this door with the key you have and step inside the library. Kill another mafia guy and go straight forward through a room with four exits (You came through one of them, two are still closed and one has no door, that's your way). Around a few corners climb up the book shelf, give some rats the rest and turn the switch you find here. You see one of the doors open and a mean looking person behind it.
Go back, that person should be dead meat soon and in the new room climb up the bookshelf right behind the door to the left and from there start making your way to the uppermost window in that room. Shoot the window, slide outside and in the last moment before falling jump so you reach the tiny balcony on the opposite side. Turn around and jump back on the roof beneath the window. From there jump on the wall behind which you can see water and a wooden house. In this wooden house lies the key you need next (guarded, of course, by another killer)
If you want a nice UZI now already, jump on the roof of the wooden house, walk across to the chimney and from there jump on the wall. Behind it is the UZI along with some ammo.
When you got the key from inside the wooden house go back (surprise!: another killer awaits you) to the room with four exits through which you came into the library. Next to the last door is a switch (which, of course, opens this door).
In this room TWO men shoot you (they come from outside), Lara can't survive that for long so be quick in dispatching them, too. Go into the wonderful back garden and exit through the small wooden door in the wall. Swim to the left and get out of the water, eat the rat (or well, just shoot) and climb up on the brick wall. In the middle is the explosion switch, so use the key and nuke the house down the canal. Immediately after that you are being attacked from a balcony - you know what to do.
If you want the green secret, don't blow the grey house right away but walk towards it via the higher brick wall, climb up to the second floor and inside you find the green secret.
Next, swim to the ruins of the house and climb up (you'll find a way, it's not difficult) until you reach the roof. There's not much choice there, really, so no big things, simply walk on the path between the roofs and jump down into the hole at the end - a few more steps and you slide into the next level!

Opera House.

Outside:

Looks nice, huh? Now turn to the right, so that the swinging box (it's dangerous) is to you left. Walk to the edge (careful!) and jump back one step, then run and jump over to a tiny place from where you can see this guy running around far down. Shoot at will... now simply jump down but be sure to jump in water! Now you can climb out and examine the type you just blew away. Then carry on an swim (to the left) around the corner, where you find a ladder - go up. Find a switch use the switch and (from one floor higher) jump to the opposite side of the water, then jump back to where you started this level.
There's a trap door in the roof opposite. Jump through it (avoiding the swinging crate) and kill the man there. Take the key and leave this room by the stairs (another man there!).
Go back to where you started this level (like you did one time already) and jump to the tiny place (the swinging crate is to your left when you jump). From there, jump straight with a slight left touch. Now jump on the roof beside you and make sure that you start sliding down backwards. Before falling down in the canal below make Lara hold the edge of the roof. Move over the window below and let go of the edge but press CTRL immediately again. You're one floor lower no and can climb up and walk inside. This time, I mean walk (using SHIFT), because otherwise you're killed by the glass on the floor! On the other side of this room is the exit up. Climb up the ladder and follow the corridor to the next ladder and climb up here as well.
The following is is not easy, so save here.
The ground is far away and you have to get to the other side... The boards of the ancient roof that are left over fall down when you stand on them for a while, so don't stop moving if you want to get across. They support you long enough to jump on them and jump further so that's what you'll have to do here. If there's need to explain this further please let me know.
On the other side there's only one exit. Watch out for the enemy around the corner and walk to the edge. You see the dome of the main hall of the opera. Jump ON the dome and kill the enemies there first, then from up here deal with the rest.
Collect the extra objects left behind by some of your enemies and get back on the dome. This is possible next to the swinging crate with a backward jump or in the next corner climbing up and jumping. Get as near to the swinging crate as you can and, in an appropriate moment, jump and hold the edge below the crate. Move to the left a little and climb up then. Go inside (where it's pitch black, use a torch if you want) and turn the switch here. It opens the trap doors which lead you inside. Two enemies walk out, but that's no problem.
Hey cool, you can get inside now.

Inside:

Turn both switches. One doesn't work yet, the other opens a metal grate. Go down. Warning: this corridor is trapped with two large boulders that start to roll when you go to a specific position! Push the switch you find here, the grate you just opened swings back and you can climb up and into the Opera. Immediately, someone comes around the corner from the left. Hopefully you still have ammo for the automatic or, a medipack :-). Watch out for the heavy weight that hangs a few steps in front of the opening you just came through - it falls down on you when you walk beneath it.
Ok, now turn away from the guy you just erased and walk toward the big double doors at the end. They open and yield way for a dog and another enemy. Next, make your way down through diverse holes and openings in the floor to the left of this big double door. On the ground floor, a few dogs and/or other enemies wait for you, maybe you can take some of them out before you're on the same level as they are - it's healthier that way ;-). Down here, you can see someone running around two floors higher on the other side of the opera. You want to get there. So walk to the two steps at the rear wall of the auditorium and climb up to the first floor. Jump over the broken part of this floor and go to the end of this floor. The stage is to your right now. There, jump and climb up, turn around immediately (pressing forward and backward keys at the same time) and kill the enemy preferably with your shotgun because it takes only two shots. From this floor you can go right - in the elevator shaft. Running right into it (and not stopping) take you exactly one floor lower (where there are a rat and a guy welcoming you). Go to the very end of the corridor and jump down into the wardrobe room. Open one of the metal doors with the switch you find.
The airconditioning: you slide down, jump as late as possible and climb up on the other side. Climb up on your right, jump over the gap and slide down again, jump into the ventilation shaft. Rats. at the end, use a sideward jump (!) to get past the next rotor. Now directly in front of the following rotor turn around to have the rotor in your back and then jump up backwards. Do this another time (this time, be sure you're standing at the edge of the platform). From up here you get to the room with the second metal door. From this room, you can climb up into a dark ventilation shaft. Light a torch here and pick up the key. Go back one floor below and open the metal door. Take the wooden crate in the wardrobe room and push it along under the leftmost window. Climb up to the windows and push the second crate here on top of the first. With the help of the two crates on top of eachother you can get back to the other parts of the opera house. A killer awaits you back there again. With the newly acquired key go to the lock next to the double doors on the floor in the auditorium you reach first when coming out of the elevator shaft and open the double doors.
Now go on the stage and from there to the left, into the room with water beneath it. Turn the switch at the wall. Go to the place on the other end of the stage where you saw the metal door open. In the big room behind are another pair of enemies. In this room run around along the wall once. Back at the entrance climb up to the platform with the glass shards an walk to the lifted wooden bridge. You have to jump and grab the gap in the wall from here and move left to reach the switch set back in the wall. The switch lowers the wooden bridge. Via the bridge and the wooden platform on the left wall you can reach the top walkway in this room. Avoiding the swinging weights, make your way in the direction of the stage. Behind the last dangling weight is another switch. It opens a trap door on the stage. Walk to the end of the corridor you are in, at the end jump and you fall through the newly opened trap door. Light a torch to explore the flooded rooms here. In one of the rooms is another switch (as far as I can remember - correct me if I'm wrong) and in the other there's a ladder up. At the foot of the ladder you find a relais.
Go back to the top floor of the opera (but remain inside) through the double doors you opened with the key. From the top, this time go to the left (where you came across the first enemy inside the opera) and follow the corridor a few steps down. It turns right - oh I love these dogs, two more here. Follow the corridor until you see a broken electrical panel on your right. Use the relais on it. Now use the switch just around the corner to activate the elevator.
Wait till the elevator is down, then climb up the ladder and go into the room full of broken glass. (Move slowly with shift pressed here). Pick up the UZI !!! If you've done things right till now you should have your UZI loaded with 800 shots!! Feeling safe? OK! Go back to the elevator and this time go inside and take it down. You arrive on the bottom of the place you jumped over earlier, still outside the opera. Two crazy guys try to assassinate you here, have your gleaming new weapon ready! Dive in the water in the elevator shaft. Swimming, you reach the room to the left of the stage, except you're beneath the floor this time. Below the electrical panel with the switch you find an electronic circuit board. Dive back and in the second room under water. Behind the opening to this room to the right is a switch against the wall. Use it to open the door to the other elevator shaft. Climb up in this elevator shaft, go through the double doors you opened with the key earlier and climb up to the control room (the first room inside the opera). Use the circuit board to fix the electrical panel here. With the right switch you raise or lower the stage decoration. Raise it and go to the stage again.
A new opening in the back wall of the stage lead you into a room full with wooden boxes and crates. (Of course, some mean guards are wating for you here...). Find the loose crate, it's on the ground level in the left half of this room. Pull it back and enter the small room behind. Turn the switch here, it lowers the stage decoration. Now climb up over the crates to reach the opening facing the stage. Go right from here and jump diagonally to the left - from there you can only continue one way past another swinging weight (push the switch in front of it before you go past it).
Very good spot to save again.
Never mind all the swinging dangling and moving boxes. CLIMB down into the room but climb up immediately afterwards and take your best weapon out. Down there, between the crates is some guy with heavy weaponry (grenade launcher) and you don't want to stand face to face with him. With the little trick it is very likely that he comes out and you can shoot him with your UZI - takes a while. Now jump down and deal with the handful of dogs and the normal assassin. Climb up on the crates at the far end of this hall and jump over the crates to the end you came in from - there is a switch on the wall which opens the door at the opposite end of the hall. Eventually, another man comes in but he's the last of his kind! Behind the door you walk outside and step into a plane - enjoy the following movie sequence!

Offshore Rig.

Move the boxes in the prison you're in, until you can reach the switch in the back AND have a free path (without climbing) to be able to run to the door. Switch the switch and run through the door - an alarm will go off, but don't worry, you'll only be killed if you wait too long here.
There are two possibilities next, a 'normal' way and the 'right-through-the-middle-i-am-strong-enough' way.
The 'right-through-the-middle-i-am-strong-enough' way:

Run through the door to the left, where those two guy come from, keep running (but watch the two oil barrels that welcome you!) run up the stairs at the end. In this room wait, till the guy with the gun shoots around and hope he quickly shoots a window. Get out there fast, to the right of the balcony in front of the three windows is a safe place. There, you also find a switch - push it and see the bottom door of the plane open.
Hmm, this way is not that spectacular after all - continue below :-)
The healthier way:

As soon as you get out of your prison, dive in the water in front.
Oh well, I guess it's better to make it this way all along, so simply continue below.
Under water, swim towards the wall where the big vent (rotor) is in. Approach the vent from the left and turn the switch to the left of the vent. Avoid getting in front of the vent, it sucks you toward it and kills you. With the switch, you opened the grate to the right of the vent. So to reach it, dont' swim straight to it, but make a big circle in front of the vent. The two barrels on the ground mark the beginning of the sphere of influence of the vent. Dive through the passage behind the grate - it's long so don't watch the interesting landscape for too long ;-). At the end you reach a small basin where you can get out of the water.
If you want a secret take some fresh air and dive again - beneath the passage where you came out is a switch. Make it all the way back under water till short before the grate where a new hatch opened - it leads behind the rotor where you can get the statue!
From the small basin, get on dry land. You come out in front of the plane. Jump over to the kind of balcony in front of the three windows. Next to this balcony is the switch to open the hatch under the plane.
Dive through this hatch and push the switch inside to stop the plane's engines. Then get back to the balcony (you have to dive all the way around again, or go the 'right-through-the-middle-i-am-strong-enough' way, see above) and right in front of the propeller jump and climb on the wing. On the rear part of the plane you can get inside it. There, recover your guns and finally finish those two stupid guards running around.
One of the guards leaves a yellow keycard behind - using it with the keycard reader will open the door in the room with the three windows.
A few steps in front you can switch off the alarm. Ahh. Silence. Take the right corridor, up some stairs and open the door at the end. Inside is a man wanting nothing but you life again. In the adjacent room you find the door two the quarters of the crew - quite a nice weapons store (automatic, harpoon)! On one of the first beds is a switch that opens a trap door in the ceiling. Quickly get on the bed next to the trap door and jump and climb up. At the end of the following corridor turn around slide down and at the end climb down(CTRL). Move the crates out, move one out of the way, go behind the other and push it out further so that you can climb on one and jump over the fire and climb up the ladder. In this dark corridor, another member of the crew is searching for you. He has the red keycard. And there's a ladder in the dark that takes you up to another secret. At the end of this corridor you're in a familiar looking place again you've been here before - jump down, get out of the water on the opposite side, walk past the plane, get through the door you opened with the yellow keycard and this time turn left. Around the corner, kill the enemies and watch out for some barrels rolling down.
Open the door with the red keycard and clear the way. Pick up the stuff the enemies left. In this room with two basins, you want to flood one basin, swim over to the other side then flood the other and in the second basin swim through an underwater passage into the next level. This is how you do it:
Jump or climb up on the platform to the left (to the left when you come in by the door with the red keycard) and move the crate you find there in the back corner. Then climb on the single adjacent platform connected to the one you're on except the crate blocks the way. Pull the crate, go around and behind the crate and push it. Now get on top of the crate with a jump from the slightly higher step near the first (empty) basin and go through the passage that is above. You arrive in the control room. Use the switch to fill the first basin with water, swim to the middle between the two basins and opposite to the control room (all around) there's a switch which opens the trap door in the control room. Swim back, go through that trap door and slide down.
In this huge room, kill the two divers from a safe distance (up here) and then jump down in the water. Swim to the rightmost pilar (as seen when you arrive after sliding down). Climb ou of the water here and do your best to get rid of the guy. More nice weapons!! Maybe you already wan to deal with some of the guy over you from here. Then swim in the diagonally opposite corner of this huge room - there's a ladder up which you can use when you get out of the water on the foot of the pilar and then jump on the ladder. Now you make your way on the metal grates to the place above the pilar you got lots of stuff from. There in a glass case 'secured' by an alarm is the green keycard you need. Get it and still on the metal walkways go back the way you came but on the second platform is the exit (beneath the ceiling, you can see it from the platform where you found the green keycard). Through this passage you come back to the control room. Open the door with the green keycard, flood the second basin and dive through the opening at the far end.
With the switch open the metal door, swim to the end of the passage, get out of the water and... next level!

Diving Area.

At the very beginning do not jump into the pool below! Jump and climb up the ladder on the opposite side instead. Up there, in a small room you can turn of the deadly propeller under water. Now you can safely take a swim. Turn the switch under water (it's on the same wall as the ladder) to open the door on the side of this hall facing the propeller. Behind that door two enemies wait for you. Move to the edge of the basin here facing the right block above which a crane moves back and forth wildly. Take two steps back (without pressing shift) and jump. When you are hanging move left as far as you can and then get up on the concrete block. Turn left to face the other block and jump over, basically repeating what you did on the first block. Jump over to the other side.
In the next waste water room slide down in the middle. In the square opening in the middle of the slope is another secret. Jump to the other side, in the green chemicals (I doubt this is still water) you would die. Go left from here and in the chimney-like room climb up the long ladder. In the top room, go through the hatch in the middle, make sure you slide down backwards and hold on to the edge ant the end. Let go of the edge and hold the edge below, then climb up and kill the guy. Walk to the left. Below you to the left is the blue keycard. Jump against the wall above it - you slide down and can pick up the card. Through the opening of this rusty chamber get back to the ladder up, repeat the procedure of getting down on the metal walkway and this time turn right and open the door with the blue keycard.
Behind this kind of airlock, you will have to deal with 4 dogs and a flame thrower. What I did was to run right to the first corner, kill the first two dogs, turn around and kill the next two dogs and then run forward to kill the flame thrower man. Don't let him shoot even once or you're grilled!
There are two doors here which you can open. One of them takes you up some stairs - not where you want to go right now - and the other one leads you in a room with a circular saw across a basin and a control room in it (and, of course, another enemy is also waiting). In the control room are two more guys but they can't get out and you can't shoot the glass.
Dive in the basin here, take out you harpoon and kill the diver who comes out of an opening in a corner under water. Take some breath and swim through that opening and pull the lever at the end of the passage. It opens one of the two grates behind you. Swim through and follow the passage. Turn the lever in the middle of the way and continue along the passage, don't turn around and swim back the first grate is closed now. Swim around the right corner towards the second grate in front. It opens when you are near enough. Swim left and back to the surface and get out of the water. You opened the door to the helicopter pad. It is at the end of the second door you were able to open in the room with the four dogs and the flame thrower.
On you first visit to the helipad, you have to deal with three enemies. The shotgun is a good choice here :-). You see the helicopter fly away. Behind it is a control room with two switches. Turn the right switch first, jump sideways and push the second switch. Now the fires in he short corridor are extinguished. Run into it, jump over the trap door and get the chip at the end. In the trap door you can get some M16 ammo and an M16. Go back down into the room with the basin and the circular saw. To the left is a door and a crate. Push the crate and use the chip you found upstairs with the broken panel. Now the door is open and you can walk inside the new room. Watch out for the flame thrower in there! Facing the door is a control panel which automagically swings open when you step in front of it. In the small room behind push the switch.
Now dive in the basin in here, get the secret from the bottom and swim into the under water passage a few strokes but turn around and leave the basin then wait at the edge for the two divers to appear and deal with them from here. Now dive through the under water passage and get out of the water on the other side. (This is only possible in one small place. There, you also find a switch. Climb up and turn the switch. It opens the control room in the room with the circular saw. In this control room, turn the switch to move a croncrete platform across the basin. Using this platform jump, over to the other side. Behind the crates in a short corridor push the switch and then go back up to the heli-pad. Two dogs and two other enemies are on the way. Up there, the helipad has moved up, jump in the new room beneath it and go through the corridor. At the end jump down and shoot the flame thrower first, then the other guy.
One of them drops a chip. Use this chip with the panel near the circular saw to switch off the saw. Then take the red keycard and go back in the room where you found the last chip to open the door in the middle with the red keycard. Jump down, kill the man with the shotgun and follow the long corridor until you reach a large room. Kill the two men and walk down the stairs. In the cell to the left at the end of the stairs is the yellow secret. Walk to the dying man in the middle and talk to him - that's it - see you later far under water!

40 Fathoms.

Under water, swim in the direction where you see the crates and barrels in regular distances on the ground. Don't bother killing any sharks. You reach a sunk boat - swim inside (next to the anchor) and take breath. A shark follows you after a while, kill it. Dive again and swim inside the next room, another shark follows you, get rid of it as well. If you don't have arrows for your harpoon, just take a quick breath, and continue into the ship's insides.
Dive again and swim through the gap on the bottom right. Behind it, the next gap is under the ceiling on the opposite wall. Swim on to the end of the following room, through the opening at the left end and to the end of this room as well. There's a switch at the left wall which opens a trap door in the floor in this same room. Swim through - at the end of the passage you can finally breathe again. You are in a room with a few swimming crates now. Circle around the crates and dive again, there's an opening in the wall near the floor under some crates. On the other side get out of the water and find the switch in this room. Push the switch. The room with the swimming crates is dry now. Climbing over the crates, get out of this room through a large opening under the ceiling.
In the next hall you can see the white secret. Take it and kill the enemy with the shotgun who emerges behind you. The trap doors in the middle open as you walk on them. Down there, kill the two guys. Exit this room via an opening near the ceiling by climbing/jumping on the crates. A small running exercise is next. Enter the first corridor to the right. Where it makes a right and left turn in sequence, you can climb up through a hatch in the ceiling. The switch opens one of two doors here. It is at the end of on of the few corridors here, you will find it. In the room behind is a switch which turns off the first two fires. Use this switch and run over the two fireplaces to the switch there. Use this switch to open the second door and quickly get away from the fireplaces. Behind the second door is another switch which extinguishes the other two fires. Use this switch, then run to the first switch to turn off the other fires as well and run through the corridor where the fires were. At the end you are safe and you can use the switch there to open the exit in front of you.
In the next room there's a basin (with a fish). This part is a little tricky again. Swim through the hatch up all the way through two more openings. In the uppermost room use the switch which is on one wall. Dive down all the way again. The hatch you came in through is closed but there is another door open now. In the short corridor behind it is another switch and another secret. This switch down here finally opens the hatch in the ceiling of the uppermost room so swim up again (still have air??). Phew.
Follow the corridor and jump down at the end. Walk around the rubble and get down on the other side. Jump down there as well. Now look around. There are two openings in the ceiling, the on through which you came and another one. The other one is still important. Go to the wall with a large opening in it and a crate on the floor. Pull the crate out of the corner (pull twice) and jump on it, climb up. There's a switch on the wall. It opens a big door in the ceiling of the garbage room and lots of the brown stuff fall down. Now go back into the depositing area. Climb up through the first opening in the ceiling - the one you came through. Make you way over the rubble to the opening in the left wall and use the switch up there. It opens a door. Go back to the depositing area (do not fall through the middle but go through the small opening again). Climb up to the second small opening in the ceiling (the one which you did not come through). Climb up on the rubble to the right of the opening. From there you can jump across diagonally to one square which is not to steep to stand on. From there climb through the opening in the ceiling and use the switch there. It floods the high hall in which you opened the door with water. To reach this hall, climb down to the depositing area again and leave it via the last opening in the wall you did not use yet. After a few turns jump into the water and dive a little. Swim up and get out of the water and wait for the diver to appear. (You can also kill him in the water if you have arrows for the harpoon left). Dive through the passage he came out from. When you get out at the end you have to kill two enemies quickly and there is not much space - but you can do it. (Don't waste a medipack after the battle - you get your full energy back in the next level anyway!)
The switch opens the door - to the next level!

Wreck of the Maria Doria.

Dive at the end of the corridor. Kill the diver there and pick up the arrows on the ground. Swim through the passage starting here under water. On the other end pick up the medipack and slide down backwards, hold on to the edge for a moment and then fall down. You need the medipack after this... (in some cases you should refresh your energy before falling down here!) On the other en of this room - it's the swimming pool upside down - two men are waiting.
Where they come from, there's an opening in the ceiling in a corner. To get the yellow secret, climb up and follow the corridor. You come across two men up there... then come back.
Ok, now for some crate shoving. (Remember a game called 'Sokoban' ?). You have some space to put away some crates and after some pushing and pulling there are two new exits. Behind one is a kind of living room and behind the other is a big hall. Go to the big hall. You have to deal with quite a few enemies here which appear as soon as you walk out of the corridor... After having shot the fourth man up on the gallery climb up on the gallery on the right side of the room (seen from the entrance door). Walk around a pilar to the left and climb down again. Hanging, move left until you are on the other side, climb up and walk to the end. On the ground you see some broken glass, so be careful not to jump into it. Run and jump to the platform with the object on it and take it. Jump off the gallery. There is on more exit in this hall. Behind it is a small room with lots of broken glass. Walk through slowly till the edge of the gap in the floor here. Climb down backwards and fall down a little to grab the edge below and climb up in the short passage there. Take the key and get back up.
Now go to the living room. Use the key with the lock in the corner. The door (to the 'washing room') opens and reveals a switch. Push the switch to open the double doors behind you. A man emerges behind them and after you have finished with him you can go and push the switch behind those double doors. It opens a hatch in the wall in the big hall. Go and close those double doors. Don't forget to close them NOW, you'll have to do it later otherwise. Then go back into the big hall and through that hatch. You reach a corridor with several doors two of which you can open. The first one leads to a small empty room. Climb and fall down at the second door. Down here, move one box below the switch to be able to reach it. Then pull the second box out of the wall to climb on it and leave this room through the door you opened with the switch. Go through the next room and follow the passage left. A man expects you at the end. In the next room, move the crate under the switch and take the key which was hidden under the crate. The switch opens the exit and you can use the rusty key to open the door with the lock on the corridor.
Climb backward and jump down. Move the single crate here to the opposite wall to the end of the row of other crates. Now you can pull one crate out of the wall far enough. Push the crate behind it once and walk through the now open corridor. In the room at the end there are several traps. First of all, the floor has a few loose boards and there's fire beneath. When you jump over to the other side, some barrels start rolling at you - you've been warned. Walk on the first loose boards on the left side and then jump BACKwards. Now run over the loose boards on the right. If you want the green secret, climb up through the opening in the ceiling to your right. As soon as you're up there take a step back and jump to the left to avoid the barrels rolling over you. Now climb up again and fetch the secret up there.
There is a man in the following room. Go in the room and jump down through the opening in the middle. Dive down and pull the lever you find on the wall here. It opens a door above you for a short time so swim up quickly, get out of the water, climb up and climb through that door. In the place behind that door, slide down the ramp, jump at the end of the ramp and hang on to the opposite edge. Climb up, jump backwards, slide down the same ramp again and jump to the other side again. Now the trap door in the middle should be close and you are able to climb up to the switch. Use the switch twice, otherwise the door it controls is not open! Go back into the room with the water underneath and climb out through the opening facing the entrance. Up there you come into a large room with two floors. Kill your enemies, go left and push the button then roun around to the slightly unlevel part and jump to the loer level from here. Get the key-like object (you have one of those already). To get back, you have to push the other switch on this floor and then run past the place where you picked up the 'key'. It opens a trap door through which you get one floor higher. Now leave this room the same way you came in.
Climb and jump down in the room which is now dry and open the door. Follow the corridor up and continue straight at the end jump down here to pick up the last 'key' and push the switch you could not reach before.
The last key is behind two glass doors if you didn't push the button in the washing room (very small room - see above, beginning of this level). Do reach this button now, climb through the secret passage in the ceiling. From there you can go into the green living room and (after getting rid of two guys) push the button in the 'washing room'. Now go back and take the last blue 'key'.
Climb up into the passage again and turn right as soon as possible twice. You arrive in the living room. Give the two guy's here some greetings :-). Now walk to the upside-down swimming pool and jump into the water in one of the corners. Follow the way, pull a lever which is on the wall and continue your way up. Leave the water and get out the Uzi or something better quickly to shoot the three guards here.
With the three 'keys' you have you can switch off the three fires. When you extinguished all three fires, move the crate to the right until it's under the opening above. Climb up and use the switch. This switch makes the huge boilers turn 90 degrees so now you can jump on them without sliding down. Jump over all of them and exit the boiler room at the far end.
Run along the corridor a bit and go a few steps into the water at the end - a barracuda comes, kill it with your normal gun. Right two times around the corner you find some arrows. Go left and leave the water. Kill the man there. In the room with many windows through which you can see some sharks and other fish, go close to the windows - when you pass a certain point, you see a key out there! Of course, you need this key. One door here is not locked. Open it and press the switch inside. It opens the door in the opposite wall from the room with this switch. Hurry because the door closes after a while. In that room, move the crate so you get to the switch behind it. It opens the trap door through which you can swim outside. Dont worry about all the sealife - you can swim faster and you definitively do not have enough ammo to kill all the fish... Get the key and with it open the door in the dark corridor. It opens the room with the small windows near the floors in it. The switch there opens a hatch in front of those windows. Go to the now open place and push the crate from there until it is under the switch above. With this switch, open a hatch in the ceiling of the room with the small windows. Climb through. In this room (somehow it looks familiar... never mind) after you got rid of the enemies, you find the M16 rifle in a dark corner! Next jump into the water in the middle, deal with the two divers and now take some air...
Do you see two barrels near a wall? Dive and swim towards them. Behind them to the left is a narrow passage. Follow it (right turn) and you see a yellow monster (?). Directly in front of it your way goes left - don't stop and try to kill the monsterfish or any of the barracudas it's hopeless.
Yes, right, there are not many ways here now and after a few strokes you reached the end of this stage! On to the next!

Living Quarters.

You start under water. Swim forward through the opening. Directly behind it, on the left wall, turn the switch to open your exit. Swim on and get out of the water. Take out the MP16 to fry the first person who meets you. (Promptly a guy appears). Go into the next room, walk to the far end and climb over to the other side. Straight on after a few corners, jump down, deal with the man and walk out into the corridor. Watch out: two barrels are rolling in your direction! Jump back in the corridor you came from and let the barrels pass then go forward again and kill the rest. (Three enemies here in total). Now walk up the ramp and run and jump so you hold on to the edge above the two fires. Move right over the other fires and use the switch at the end to extinguish the fires. Climb up (there's an opening next to the switch here) and walk along the corridor until you reach a room with a square opening in the middle and a switch. Use the switch to make the huge engines turn a bit. Get down through the opening in the floor, climb up to the right of the massive pistons and jump on top of the pistons until you reach the other side of this engine room. A guy is waiting for you at the end and there's the first secret to the right. Follow the corridor until you reach a container, push this container several times, so you can walk left down a few steps. Push the other container here and then jump down here. You're back where you can make the engine turn, do this again. Now you can jump along the massive pistons again in the other direction. From the last one jump right to the place where the switch is. Witch this switch you fill the room which had fires in it with water. There you can now reach the level on the wall - it opens the exit door.
Take a deep breath and your harpoon before continuing. In the new room there's a hatch in the floor which leads you out of the ship's body. A diver is here, and another lever for a trap door. This trap door is in the 'ceiling' very near to the hatch from where you exited the interior of the ship just before. Swim there and get out of the water. (There is another opening through which you can swim and climb up but there is only a small empty room behind).
Here, jump on the metal walkway in the middle - you can get rid of an enemy above you, if you want - and with the switch on the wall open the door opposite. In that room you find two switches - they both make metal platforms swing up. Use the switch next to the door first, then use the other one, turn around at once (press both 'up' and 'down' keys) and jump to the first of those platforms (you have to hang at it). Move right and get up at the end where there is another switch. It activates another metal platform outside the room you're in. Make this platform face up so that you can stand on it. Then go back to exactly that platform and jump up. Follow the path, pull the crate at the end back, jump around the crate and push it back further. Now let yourself fall at the place where the crate first stood and, hanging, move left under the concrete block which hangs from the ceiling and climb up on the left side. Turn around and jump up. Slide down to the right at the end of this corridor and follow the way. At the end turn left and jump over to the opening. Down the passage you encounter another man. Where he comes from is another secret. The other passage leads you further on...
To get the secret, jump and climb in the room above the place with the broken glass where you can see the secret. Walk over the loose boards in the corner but do not stand on them. When they have fallen down, climb (and fall) down, get the secret, walk slowly through the glass and jump and climb up again. Sorry - no way to keep all your health here...
Now go on. Slide down and don't stop but run forward at the end (the floor is trapped). Look outside. There's another secret and - not visible - lots and lots of M16 rifle ammo! With a standard gun kill the fish in the water to you left and jump in it. In a corner are some loose boards. You drop through them when standing on them. Swim outside (take no notice of the other fish here) and get the secret and the ammo then swim back inside.
In the next room it is a little tricky to get in the upper half. About in the middle is another square with loose boards in the floor. From there, you have to grab the edge in the middle of the room and move sideways until you can climb up. Perhaps you are quick enough to do this right after jumping on the loose boards - otherwise jump on the slide (which starts at the window side of this room) and jump over to the middle of the room from here and hold on to the edge.
Exit this room.
Go through the nice lounge and walk up the ramp. Dispose of the man at the end. Walk past the balcony to the passage. Move the crate which blocks the passage backwards (!) as far as possible. Jump down over the balcony. In this large room there are quite a few guys - give them their rations of lead! To the left is an empty basin with a crate in one corner. Go down and climb up via the crate, otherwise you're shot by an enemy so kill him before he kills you. Now go down again an pull the crate out of the corner. A key is beneath it, the theatre key. Climb back up and exit this room through the passage with the crate you pulled out earlier. Follow the corridor to the end and kill the man there. Now open the doors to the theatre in the same corridor. Walk up the stairs to the right and shoot the man around the corner at the end. Jump on the 'seats' in the middle in front of the stage and kill the next guy in the small room in the the wall to the right of the stage. Climb up there and kill the second guy up there. Turn the switch around the corner here. It opens the curtain on the stage.
Behind the curtain is another man. Also you find a crate there which you pull back. Then climb on it and climb further up - behind the stage is another room. Jump down into it and light a torch. Walk to the other end of the room carefully, jump over the gap and push the switch on the wall. It floods the basin you found the key to the theatre in. Go there and swim to the other side - done this level!!

The Deck.

On the deck where you start this level, kill the flame thrower and the other guy. You find a grenade launcher and some grenades in a corner. Then go to the place where you started - opposite you can see a key far down and water below. Jump down and get out of the water quickly - you can climb out on the left side. From here it is easy to shoot the fish. Now walk over the rock until you can reach the key. Then dive and swim through some caves and get out through a trap door in the ceiling at the end. Warm welcome from another enemy here. Walk in the direction he came from and shoot the second flame thrower around the right corner. Now go to the crates around the left corner. Push the crates you can move right now towards the others. Climb up and push the top crate (away from the place where you killed the second flame thrower). Pull back the lower crate to where it stood first and from the other side push it even further. Now you can pull the lower middle crate one square. Behind it is a door. With your stern key open this door and inside dive down. Swim to the right around the first corner, there's a lever at the right wall. Pull it. Now go to the place where you killed the second flame thrower, kill the other guy who appeared and walk on the trap door in the floor here. Climb up the ladder at the end of the corridor and activate the switch. It flushes all the water out of the room behind the door with the stern key. Go back in there and this time climb down and walk around the corner. In this cave there's a crate in one wall.
There should be only one crate. If you have two crates you might be playing a pirated copy of an early (beta) release of Tomb Raider 2...
Pull it out and walk in the passage behind it. Get up at the end and go to the end of the cave. There is a huge cave here with a yellow raft in the middle.
In this cave, swim out a bit and then return on land from where you can now shoot the two divers that come after a while. On the bottom of this cave you find the white secret. On one side, with a few crates, you can get out - a man emerges behind the crates and there's some Uzi ammo. From here, it's not far to the very end of the huge cave. You can reach it under water through an opening in the rocks just above the ground or from where you are now (the place with a few crates) by climbing over some of the rocks. A passage begins at the end of the huge cave (in which a man with a shotgun waits for you...).
This passage leads you (1) in a room with a large medipack and a gap in the floor through which you can jump down on the raft and get the objects there - if you have full energy - and (2) after climbing up a sidewalk of the passage you reach the top floor of the deck. Here, you find two enemies and some more grenades. A deck lower there's a swimming pool with a barracuda in it. Also, a flame thrower and two other guys walk around. Try out the grenade launcher, cool, what do you think?. Behind one crate on this level is some M16 rifle ammo and in another corner some Uzi ammo. In the pool there are a few lighter tiles. Behind them is a diver and the yellow secret. One floor lower, a man walks around. With the cases that you can push around here, you can get back up to the upper decks. The next lower deck is the deck you started on.
From this deck (one deck above the one you began this level) you can jump on a pilar, from there on a concrete block. The camera moves to a high position here.
On your right in the wall of the cave is the green secret ...and a 'few' grenades :-). I you go get the secret, you have to walk a long way to get back on the secon deck from where you can jump on the concrete block...
Jump on the rusty metal plates from the concrete block and walk to the other side. (Below you is the cave through which you reached the yellow raft.) Climb down backwards and grab the edge below. Move left until you can climb up, then run and jump towards the cave wall and follow the passage there. After a while you reach a wall with some platforms here and there. Jumping from one platform to the next you can reach the top. Up there two guys appear. Walk on to the exit of this passage. You can jump on the uppermost roof of the deck.
There's a trap door which opens as you walk on it. Down here, kill the man, get the automatic ammo and pull the crate next to the door out of the wall and push the switch behind it. The door which opens is on the same deck. When you walk out of the door, another enemy appears. Behind the other door you can finally use the key to the cabins. There, walk over the loose boards and push the switch on the other side. It opens the last door up here. As you go back, another guy is in your way so it is very likely that you have to push the switch again to open the door another time. You can jump across the gap where the loose boards where before. Behind the door, go up the stairs, climb up and follow the passage up. At the end jump and climb on the small platform behind you to be able to get up. You are above the cave with the deck in it. Climb down to get the key and then go to the door at the very end of the cave where the last locked door is. Beware of two (!) flame throwers waiting for you! Behind this door pick up the flashy object (seraph) - and that's it!

The Tibetan Foothills.

After having successfully dealt with the first bird, follow the path right and walk between ice walls. You see some big snowballs opposite. When you jump down you have to jump over them. A good timing is to run down, stop, take one step sideways and then run and jump. Then quickly hide in the place at the side of this path because another avalanche is rolling past. Go inside where the avalanche came from and go till the precipice. From the little ramp run and jump through the ice wall and press CTRL to hang on to the wall on the other side. Climb up and right and follow the passage. Some more birds at the end... Climb down and when you slide backwards press CTRL to keep yourself from falling too far. When you are on a platform you can stand on again go through the opening next to it. If you fall into the water get out of it and climb up the ice wall and climb down one step from the top. In the room here the camera view draws your attention to some icicles hanging from the ceiling. They fall down as you come near them, so don't jump over the small waterfilled cavity but walk through it, climb up the ice wall and walk one step forward slowly. The icicles slam into the floor righ in front of you but you remain unhurt. The passage ends and from here jump slightly to the right and go through the opening in the rock on the opposite side. Follow the passage here (you can see the first secret when you try going into all possible corridors but there is only one way that leads you further). Slide down a ramp and swim through the cave at the end. Beware of the icicles hanging from the ceiling. On the other end you are outdoors again. You have to do a tricky jump here. Stand on the path where there's a step in the middle. Stand right against the wall and look a little left of the large medipack. Jump and you should land on a rock that's straight enough to stand on. Now it's less difficult to get the medipack and to climb up the rest of the icey steps. Another bird attacks you here and at the top there are two men next to the snowbike. From here you can get the silver secret which you could see before through a grate. It is to the right of the house. Then take a ride on the snowbike and ride in to the tunnel left to the house. Kill the man in there by driving over him and continue through the tunnel.
At the end you find yourself in a place with a lot of ramps. Also, there is one opening through which you can climb (without the snowbike!). Two sweet wildcats are here and a large ice cube is blocking the way for the snowbike... The trick is that this ice block is not one but two small blocks which you can move out of the way. After a lot of trying it is possible to ride over the ramps with the motorsled and at the end jump through the opening where the ice block were. Jump over the gap (you go extra fast by pressing CTRL but dont smash into any wall then...) and follow the cave left. Watch out for the next gap right in the middle of the way! There, take the right and very narrow path to the end. At the end take the grenades and climb up the ice wall. Up there is a switch which opens a wooden gate. Go back and take the left way this time - simply drive over the people in your way but remember they still might drop something useful. Ok, you reach the place where the wooden gate is now open.
Drive down here, follow the narrow path, get rid of three enemies and go for a nice jump over a gap in the way. On the other side, get off the motorsled and walk along the border where the big snowballs are about to fall down. They roll past you if you do not walk too fast. Jump on the ice that is too steep to stand on and slide down backwards, hang on to the edge and start climbing down. Go through the opening here and pick up the key. At the end of the passage there's a room with some frozen water as a kind of window in the middle. Behind these windows in a man with a gun. Continue your way. Some icicles hang from the ceiling. Walk towards them slowly and they fall down beside you. Use the switch on the wall here to open the wooden gate. Climb through and go outside, walk down. This is below the place you jumped over with the snowbike. Walk across to the ice wall. You find some grenades down here and the green secret up there. From here, shoot the two animals running around up here and climb back down. Three more animals here. Climb up the ice wall next to the opening with the wooden gate. Go inside to where you left the snowbike and walk along the edge again as far as you can to the middle. Take a step back and run and jump to the other side. You can also use the snowbike to get here. Now walk on through a dark passage. There's another wooden door here with a switch right beside to open it but there is no evident use for this door and the room behind it... at the other exit of the dark passage you find a large cave. There's a lock directly next to the entrance you came in through which raises the bridge when you use the key with it. Walk over the bridge. A sign on the other side warns you of the avalanche. Run forward and as soon as you see the first snowball coming down directly in front of you stop. Then walk on through the opening at the end of the path. When you are through mose of the cave behind you crashes down so go forward until you reach the deep pit. Jump on the ice to the left of it and hanging on to the edge move right till you can climb up. Continue back into the cave with the avalanches. The ground is broken up now and you can take the key from the lightblue surface. When you take the key a man riding a snowbike comes in. It is equipped with machine guns so if you shot the man you can tak this snowbike - too bad it's not fast enough to make it back...
Ride all the way back to the beginning. In the first tunnel you have to leave the snowbike because of a step. There are two more animals in the tunnel here. Back at the hut where you got your snowbike use the key to get inside, take the objects and turn the switch on the wall - it opens the wooden gate that leads you further... but three enemies emerge behind it, using your grenade launcher is maybe not bad now...
Follow the path behind the gate. In the larger cave that follows after a right turn, there's a man on a snowbike (with machine gun...). After you have acquired the snowbike, exit the cave but watch out, there's a deep gap on the way. With a risky maneuvre you get past the gap on the left side of the passage with the snowbike.
If you want, you can climb down the pit from this side now along the ice wall. Down there, jump out of the way of some rocks rolling in your direction. Wait, there are some more rocks coming... and then get the yellow secret.
At the end of this corridor ride outside and down the hill. Small massacre interlude with two other snowbikers... There is a loose block here in the wall. Push it in, deal with the two enemies and go inside. On the right is a deep precipice (and another enemy waiting down there...). Climb down at one corner, fall a bit and the go to where you killed the last enemy. From here jump in the water and get out on the right side. There is a corridor starting here - go through and ... you're in the next level!

The Barkhang Monastery.

In this level you can save a lot of ammunition if you know that the monks are the enemies of the mafia-types with the guns. When people of the opposite parties encounter they will kill eachother if you are far enough! It's also good to know that it's not necessary AT ALL to kill ANY monks in the monastery. If you put your weapons away, the monks ignore you.
Climb up the ladder face to the huge (and closed) temple entrance. Kill the crow and jump up the passage and walk along it. At the end jump on the small way between the rocks and kill two more crows. From here you can jump on one other rock flat enough to stand on. It's one square in the direction of the monastery. From there jump on the next rock in direction of the monastery and slide down backwards, hang on to the edge at the end. Move left as far as you can, fall down a little and grab to the lower edge again and now move left all the way until you can climb up. Now you can enter the monastery through a window.
In here a monk waits for you in the first corridor to the left and someone else is in the next room near the window. On the balcony behind that window are some grenades. The corridor has two open doors open, behind one are some rolling wheels and behind the other one waits another monk - as soon as you enter this room someone else comes in from behind so if you evade the monk for a little while he will attack the other enemy and then you will be attacked by the survivor. From this room, there's a ladder up... At the end a monk approaches you from the right. You find a key on the walkway that leads to the center of the room and there is an exit at the end of the walkway. Down a step is a room with one corridor leading you further but in this corridor a big stone rolls at you so walk past the corridor once and wait for the stone to pass. Same thing in the next corridor, walk out and back immediately, wait for the rock to roll past and then pick up the torches.
The corridor up leads you to a huge water basin with some kind of drainage in the middle which pulls you down (it's not deadly). The corridor down takes you to a shaft with a ladder in it. Down there is another corridor in which you can do nothing but push a crate into the wall.
Swim through the basin and dive through the opening in the side wall. Behind it you can take a nice look outside and jump down a deep shaft - aaaah - water softens your arrival :-). Light a torch and walk along this corridor. Go through the 'doors' that keep opening and closing quickly and climb up the ladder at the end. Up here, go toward the open door quickly to attract an armed guy who attacks the monk here. They might just run around in circles - think of a nice way to get rid of them. Behind the door opening a man with heavy weapons waits - you should get rid of him real fast (grenades?). Light a torch and jump over the weird pipes and tubes. Lara can jump over the second row when you use SHIFT and ALT and UP to jump forward. Take the round object - fire starts to burn. Make your way over the fires carefully and pull the crates away from the wall in the adjacent room. Now go back all the way through the upper part of the room with the large statue in it. Down, in front of the huge doors open them with the hall key and run into the hall, run towards the right of the statue where the barrier is interrupted and run till you get down one large step. Here you are safe for a while because the three monks are fighting three enemies. Climb up on the supporting base of the statue and from here deal with the survivors...
In the back of this huge statue you can get the yellow secret.
Now follow the corridor which starts on the side of the statue (where you could hide from the enemies). At the end, two monks are waiting. In the room at the end follow the (left) corridor that takes you further. As soon as you are in the middle of it two armed guys shoot at you from behind. One of them has heavy UZIs - take him out quickly. Now there's this fire. Walk towards it. It extinguishes as long as you stand in front of it. Look at the timing of the big pendula with spikes. In an appropriate moment simply run forward. If you did it right Lara simply falls down below the two pendula. Get up on the other side as soon as the grey 'wheel' has passed and run forward. The left pendulum is timed just right so you should make it. On the other side again climb up and run forward - did it. Take the trap door key.
If you desperately want the green secret:
Go back into the corridor with the rolling grey wheel you came out last. There are two niches where you can let the wheel pass. At the end there are two of those continuously moving doors and behind them the green secret.
Swim through the basin at the exit of the room where you found the trap door key.
In the opposite corner of the basin is a small hole through which you can swim - the white secret is here and this time it's really worth getting it!
Get rid of the monk walking around the pool and walk back to the main hall with the statue. Here you can open the trap door with the key. Go through the passage behind it and go outside (right). Walk a while until you reach an opening in the rock. Inside, climb up the ladder. Now walk right. When you reach the place from which you can see the wooden bridge a bird comes from behind. After finishing it go a few steps forward and kill the armed man on the other side of the bridge. Walk to that side, take him M16 ammo and go around the corner (right). Two birds and a monk are here. You have to get on top of the building here (via the rocks to the far right of the entrance door). Inside you find another prayer-papyrus. Open the entrance with the switch - another man with a gun waits outside now. Walk all the way back exactly as you came until you reach the monastery again. In front of it a few men wait for you. Inside the monastery walk to the room with the switch in it - kill the monk in the right part of this room first and then pull the switch. It opens the doors to your left and two (or three) men shoot at you. My tactics here was to run outside again - the men only follow to a certain point - and kill them relatively easily from there.
Back inside the monastery, go in the corridor to the right of the big statue again and this time enter the first door to your right. Behind the first box inside is a monk.
If you're into moving around wooden boxes or if you liked the game 'Sokoban' you can get some arrows for your harpoon (what the... ?!?) and some ammo for the automatic under the boxes here. You'll find the stuff after some pushing and pulling...
Walk through the room. There is a corridor starting on the other end. A trap door opens when you walk over it. To get over it safely run and press CTRL as soon as you fall then climb up. To get over the trap door when it is open walk to the edge and jump forward, then hold CTRL and climb up. One of the side corridors here leads up and ends with a window. Don't walk too close to the window yet. Shoot the window first, then I recommend taking out the shotgun. Now run forward through the window down into the place there and shoot the three monks. If you wait too long in front of the window a lot of guys will shoot you from behind. In one corner of the place there is a ladder where you can climb up... at the very top there is another of those rolled up papers. Down in the yard again open the door with the switch next to it. The four people coming out very soon are heavily armed and you need 2 (two!) grenades for every one of them or a lot of any other weapon of your choice...
Go to the great hall with the statue. There are two more doors here in the right wall. Behind one of them is a ladder up. Behind the other (nearer to the huge double doors through which you came in) there's a room with a corridor starting in one corner. Don't run into this corridor too fast - sharp blades start to swing around! Jump over the first one and enter the room on the left where you have to kill another monk. Pick up the key. It is the key to a tiny room which is located next to the window where a man with a gun came in (on the balcony behind, you found some grenades). You came here just after entering the monastery through a window. In this tiny room pick up the red key - it's the key to the roof. The matching door is in the adjacent room with the two grey wheels rolling back and forth.
The roof, the roof, the roof is on fire! On the roof walk right and switch off the fires with the switch behind the golden cows. Then quickly jump over the fires. You have to press ALT first and then UP ARR. (forward) to jump quickly and without running - that way you can make it. Walk left at the first possibility. Immediately two men from behind and two monk from in front will attack you. If you wait a split second and then run into a corner they will attack eachother (if you are lucky only one remains otherwise two). Then pull the switch here to open the two grates in the floor. Simply jump down, shoot the windows and get the gems behind. Pull the switch down here and climb up the ladder back on the roof. Here is another ladder - at the end you will find nothing but one cartridge of M16 ammo. Now walk to the last part of the roof where you haven't been yet and put one of the gems in the cavity on the wall behind the two golden cows here. The big star in the opposite wall moves backwards and you can go into the room there. Pull the crate out of the wall (twice) and take the paper here. Now go back into the main hall with the statue. Walk through the opening in the right wall and climb up the ladder behind. Run and jump and grab the statue, climb up right, run, jump and grab the head of the statue, climb up, walk to the end of the head, jump forward, walk forward to the edge and jump forward (without running) and grab the edge below the alcove, climb up. Put the second gem in the appropriate place here. The trap doors opening now are located under the large statue. Jump back on the statue and climb down. Jump down and go into the room below the statue.
Jump down through the open trap door and follow the corridor to the end. Climb up, pull the switch and walk through the door that has opened. Push the box in front of the waterfall - it stops the water from refilling the pool... Slide down in direction of the pool backwards, grab the edge and then drop down. On the opposite side you can move another box and take the last prayer roll behind it. Climb out of the pool using the ladder and go back to the main hall. To the left of the statue, in the rear wall, walk into the room with the big stone door and put all the scrolls in the empty places. The huge door opens and reveals a secret room. Put the seraph in the wall between the fires and walk into The Catacombs !

Catacombs of the Talion.

Slowly walk down the stairs on the left side - like this the icicles should not harm you. When you reach the place with the ladder on the right wall go left first and jump up, grab the edge and move right and climb up as soon as you can. In the small room behind this wall you find the white secret and some torches. Climb down the ladder in the other room and kill the yeti (!?) down in the dark. Light a torch and you will find a switch next to a grate. The switch opens a door. Climb up the ladder again and walk to the slope opposite to the opening in the wall here. Slide down and jump as late as you can, grab the edge on the other side and kill the animal. Walk down the stairs, the left side is a good choice again to avoid the icicles falling down.
In the cave behind the door, when you walk to the pool, two guys shoot at you from behind, they are coming from upstairs. On the other side of the pool two more wildcats are waiting. Walk up the stairs again and walk up the path where you can see the big snowball at the end. As soon as it starts rolling make a jump sideways into the pool. Where you met the sweet wildcats there is a weirdly shaped path 'hanging' in mid air. From the rock next to a pilar you can get on that path. At the end of the path you reach a floor of loose stones with a ladder at the end. Climb up the ladder to the top, climb down a little again and press ALT to jump backwards. You land on a small platform and when you turn around and jump up you can activate a switch. It opens a cage with a strange head in it and the trap doors in the bottom of the pool - watch out: the water is gone! Get the head and go down to the pool. Climb and fall down then walk along the passage. Watch out for the trap - spikes in the floor - and open the gate at the end with the mask (head) you picked up.
Run up the path and evade the avalanche by going to the right just in front of the first snowball. Three leopards come from somewhere near you. Walk to where they came from and climb up the ladder around the corner. On the platform up there are a few grenades. Go back to where the avalanche came rolling down. Another leopard emerges from the other side this time. Walk up in the direction of the big doors and from the lowest step of the big 'stairs' jump over to the opening in the cave. Walk down to the left of the door. Two leopards are expecting you - they come from the front. When you walk to the middle of the room with the frozen lake and back two more leopards appear. In the adjacent cave another pair of leopards is waiting. In that cave climb up under the wooden hanging bridge and dive behind. Get the next tibetan mask under water. With this mask you can open the small door below the place where you found the grenades. Scary dark place in there... Light a torch and walk left inside. Follow the wooden path around the corner until you reach a gap. Jump over it and jump over the next gap. There is a switch on the wall. It opens the grates to your left but it also opens the cages of 4 yetis. They will come up after a while (maybe some remain in their cages). It is worth checking the cages - go down one of the stairs with a torch and you will find them. Now before you go inside one of the smaller grates walk into the corner with the box in it. Move the box into one of the entrances with the metal grate above - it will stop the grates from closing. Now walk inside (with another torch) and pull the switch. Go back outside (in the rightmost of the four exits are some grenades). As soon as you are outside three men come to kill you - better kill them before and take their things.
Now go to the place where you opened the door and walk over the wooden bridge. You can see some snowballs further in the back - run towards them and turn left behind the next doorway, here you can let the snow roll past you. Walk over the rest of the bridge and jump on the ladder to the right, climb up. Walk to the hole in the floor and jump down into the water. Get out somewhere at the side quickly so you can aim at the fish calmly. There are 4 fish here. Now swim/wade to the next cave and swim through it, around the left the cave continues. Climb on the pilar in front of the door and jump to the ladder. Climb it up to the top and jump backwards (ALT). Up here use the switch to open the door. Jump down (into water) and go through that door - there's a leopard behind. In the room here there is a switch which opens the large doors face to the passage under pool through which you came into this part of the catacombs.
Swim back through the caves and climb down the ice wall next to the pool you jumped in from high above to get back to the large double doors you opened.
Mid way in the caves is another ladder leading up. Climb up till you can't climb further and then jump backward - here you find the green secret.
In the place below the large double doors are four leopards... and a large medipack, some ammo and a switch which opens the two exits of this room and allows one more leopard to get in. From the large double doors again, jump to the other side where all the snow waits to roll over you. There is one snowball on its own. Jump in its direction on the left side of its path and as soon as you can jump right to evade the ball. It breaks the ice window. Walk into the room behind the broken ice window. In here there are two touchplates on the ground.
The last part is somewhat time critical - you will most probably not succeed right away. Stand on the touchplate nearest to the exit, run over the touchplate near the left door. It will open. Jump up (climbing takes too much time). Inside there are a lot of spikes. Run one more step and then jump again. Make sure not to stop in front of the wall but run through the door to the right that starts to close... If it's closed turn around, exit through the last door which will open as you walk towards it and retry. When you finally get through the door you will fall down behind it - don't worry about your enery, exit to the next level to the left into the Ice Palace!
(but you'll be back...)

Ice Palace.

Shoot at the bell to open the door. Walk inside the large room and climb up one floor via the bricks on the right next to the first cage. Walk to the rectangular hole in the floor thet is nearest to the cage with yetis. From the narrow side jump down on the trampoline which catapults you high up. 'Go' forward in the air and press CTRL, that way you reach the uppermost floor in this room. There is some UZI ammo and a switch which releases the yetis. When you have released them jump down only one level and kill the yetis that come upstairs. Behind the place where the yeti cage was before it is now possible to walk through a passage behind metal bars. At the end there is another yeti waiting around the right corner. Also there is a switch which turns some metal plates. Walk back and on the floor with the three holes go to the second hole (the longish one) and walk right down in the 'long' direction. Shoot the bell when you have reached the highest point in the air. Now go down to the lowest level and walk to the square room with one trampoline and one closed gate behind one open gate. Use the trampoline to jump up to the metal platform and shoot at the bell up here. Now the second gate below is open, too. To get back down jump on the slope that starts not far below the metal platform. Walk through the doorway with the two open grates and use the next trampoline to jump up on the right side. Grab the edge and move right until you can safely fall a short distance. From here you can reach another bell if you climb on the slope, jump back, pull your guns and shoot - all this very quickly in sequence. The ringing bell magically opens some metal bars to its right. Get back down and use the trampoline again to get to the open metal bars. Climb up the ladder behind. At the end get off the ladder on your right and climb on the low wall behind you. Jump diagonally to the left. A yeti appears from the front. Take the torches from the stone block. Go to where the yeti came from. It's easier to find your way with a torch here. At the end of the first corridor to the right you can get the white secret. The second white entrance on the right leads to a closed door. On the left side there's a small medipack behind some rocks. Straight on lies a cave with a few white tigers (!) and a tibetan mask. Leave this cave again - the door (first way left now) is now open. Go through and jump down at the end. In the room here is one yeti. Walk to the complete other end, throw down a torch and jump down between the spikes. Another yeti is down here (and some ammo for the automatic). Walk slowly and with a torch down here. Next to the red balcony you can use the mask to open the adjacent door. Walk over the bridge, go left and into the cave on the right. Two jumps later you can reach the switch on the left wall. It makes the large fireplace pur some hot stuff on the ice below. Now you can go down and dive to get the staff on the pedestal under water. Two fish are under water, too. Swim to the adjacent cave under water. Four yetis are running around here so be careful when you get out of the water. The cave leads left into another cave with another yeti and quite a lot of grenades - and right to some ice blocks forming stairs up.
At the end of the stairs go right but don't run into the cave you see yet - walk to the entrance slowly and let two big snowballs roll past. Go left slowly. A lot of snowballs start rolling behind you. When you think it's almost too late jump right. Walk further forward on the left side of the cave (down towards the snowballs) and the rest of the snowballs rolls past you on your right. Go through the opening at the end of the cave. At the and of the short passage turn around, slide down backwards and grab the edge. Move left all the way, climb up and jump backwards. Turn around, walk slowly to the next edge and jump to the ice wall, climb up.
Climb down on the other side. I am not too sure what has to be done now - I did the following and I got to the next level, so I guess it was right :
Hit the gong with the staff you picked up under water. With the gong to your left jump over the wall you're facing. Donw go down all the way yet. Beneath the gong is a square room (you have to jump to the middle) in which you can pick up a yellow object. Then go/jump out of this room and walk/slide down on the side. A huge crow is approaching now (the floor is shaking!) which you have to master to finish this level. Watch out not to fall into the precipice near the walls of this cave. Jumping back and forth it is not too hard to kill the 'crow' with a lot of grenades.
Great cut scene and - back to China !!!

Temple of Xian.

Wow, check this out - the music, the environment...
Walk straight forward to the round table. You have seen it before in the intro movie. But - hey!! What a slide down down down !!
After you have finally reached the water (watch out for two golden fish) stay under water and swim into the adjacent cave. Get out of the water - chinese tiger from the left and walk to the 'house' - tiger from the right. Walk around the left corner of the house, use tha trampoline to get on the roof and pull the switch on the other end of the roof. Now swim back to the waterfall and get out on the wooden platform, climb up the stairs, kill the jumping spider and walk into the room with boiling lava at the bottom. There is a ladder leading down a little. Climb down and at the end fall and grab the edge below. Move left [ The white secret is below - you figure out how to get there yourself! ] and climb up and repeat the procedure with the following ladder. Walk along the path down here. A spider attacks you from behind at the end. From there jump to the long ladder and climb up all the way. Through a small corridor you reach a room with some spikes in the floor. Go to the opposite wall here, climb up as far as you can, move right, jump backwards and forward immediately after that. Walk on the loose boards to the end (but not further!). You land on a small square with some shotgun shells. Run and jump into the opening opposite. You slide down, jump soon to avoid the spikes - and you slide further. Jump quickly again and grab the edge of the rock in front and climb up. You can jump down on the right and collect a few grenades and climb up again. Up here, pull the switch. It opens the door of the temple.
In the temple you can pick up some ammo for the M16 but watch out the guy with the sword starts waving it around when you come near. Go through the door that is open and climb up a few times. In the room with irregular rocks and lava on the ground you have to jump a lot. First jump towards the opening in the opposite wall. Of course, you don't even come near yet but you slide down. Before falling in the lava jump, slide again, jump, slide, jump, slide, jump and this time grab the edge of the block and climb on it. You can finally stand here. Climb up another step, run and jump to the left where you can climb up on another flat rock. From here you can reach the exit of this room. As you walk out a trap door opens and you slide down - again. As soon as you've stopped sliding don't lose any time and run forward, pull the switch, turn around and run into the corridor. I don't know if it is possible to get the medipack. Anyway, follow the corridor. The way now is trapped with three rolling wooden globes. The best way to evade them is to make a jump left/right depending where there's room, probably taking one step back first so you can jump sideways at all. Then climb up the two ladders (light a torch before climbing up the second one) and simply walk into the darkness. Never mind about the sounds... they don't come from objects in this room. In the opposite corner is a switch. But watch out, a tiger suddely appears behind you when you activate the switch. Climb through the open door, torch recommended again. Jump forward and hang on to the ladder. There are two knives below - I just tried and fell down almost unhurt, so I don't know if there's a system. Any way you have to get down. In this room there are two moving wheels. Don't try to run through the door at once but get past the one wheel first and then get past the other and through the door. To be able to see more it helps to throw a torch in the room. You are in the main room of the temple with all the 'frozen' warriors again. Two birds fly towards you in the dark. Now go to the switch on the left wall. It opens large doors on the opposite side. You can only get to the doors in time by turning around and running and jumping straight towards the doors over the wooden girders that run across the room.
Next make you way past the spiked bags swinging back and forth. At the end push the right switch, jump to the left switch and push it and run through the corridor with the loose boards. Continue running until the camera position changes. You can see the wooden ball approach you. Stop and jump over it backwards. Then go to the end of the path, take a step back and run, jump and climb to the platform with the golden mask. Take it and turn left or right, run and jump to the brick platform at the wall next to the huge dragon statue. Climb up a few steps and enter the dark room. Two spiders are here and a switch which raises and lowers some platforms outside. Now go outside on the left of the dragon and jump to the wooden platforms. From the second, jump towards the middle of the cave where you slide on another platform. Jump and grab the back of the next pilar, climb up and jump on the next. From here you can reach the pilar against the wall and continue on the lower platform. There is a trampoline next. Jump up and forward with its help but up there take a step back immediately and hand on to the edge until the wooden ball has rolled past. Climb up, jump diagonally to the right and grab the edge of the platform and get up. Jump back to the left side to evade the next rolling ball. Continue your way in this diagonal direction (there are no more wooden globes rolling around) until you can't go higher. Jump left until you reach the exit. A bird emerges in the air while you make your last few jumps. In the room you enter next pull out the box and use the switch in the small chamber behind. It opens a trap door in the floor next to you. Jump down and run along the corridor, exit on the left side before the thing behind you rolls over you. You're back in the temple room - in company of two tigers now. You don't have to fear anything up here so jump down if the area is clear. Use the golden seal of the dragon to open the second door here. Walk through the passage. Stop at the first corner - a wheel rolls back and forth a long way. Two alcoves beside the wheels path make it possible to get through - you slide down at the end. In the room you reach quickly find the three (or were it four ?) switches in the wall, only if you pull them all a small exit hatch will open and if you wait too long the spiked ceiling that is coming down slowly crush you. Leave through the hatch and climb on the small brick platform, from there to the higher brick pilar. Get into the water (one goldfish is there). There is one switch in this basin. It fills the entire room with water. You can swim up to one small place with a medipack and grenades or to the (closed) exit. Dive down again and swim into the underwater passage. At the end, don't use the switch yet but swim in a small side passage. There pull the lever, swim in the passage behind the door, use the lever there, get back to the first lever and do pull it now. A stream of water carries you back quickly so you can do all this with just enough air. Now swim into the big open door and pull the lever in the passage behind. You might have to pull the switch which raises the water level again. Then you can swim up and get out via the exit. Another golden fish swims around here. Pick up the shotgun ammo if you want and exit this room. In the adjacent room quickly push the switch that is opposite to the doorway and run away from the moving wall. At the end of the room you fall through an opening in the floor and a canal with fast water in it carries you with it. As the flow stops swim forward, pick up the golden key and the small medipack and swim on a little till you reach the surface. You are in front of the temple! Dive to the waterfall and get out on the wooden platform. Here you can use your golden key.
Swim in the river and dive as late as possible. Swim right two times to reach an underwater room. In the middle, between two pilars is a switch which opens a hatch in the ceiling of the cave in front of this room. Also a fish swims around here. The exit to the room is next to the entrance - swim upwards through the hatch quickly. You are in a cave with a pilar in the middle and two small waterfalls now. Get out here between the two waterfalls. The cave here is dark and scary !! Every few steps, a spider comes along but you better run around with a torch in your hand to be able to see anything. (You should play this part in a dark room, no light except the computer, maybe a little too cold. Even better if you saw 'Arachnophobia' the movie right before playing... or the 'Alien' movies) Ya like those 8-legged multi-eye friends? The best part is still coming! As you continue through the black HUGE spiders suddenly fall on you (two in the dark cave)!!! Finally in a cave with a weird pulsating light in the ceiling many more - I was not able to count them, I think 6 or so on the ground level (maybe less after all). Opposite to the entrance to this larger cave is a block you can climb on. From this block jump to the block next to it (in your back after you climbed on the first). Now you can jump and climb on a small platform above and from there jump diagonally to the next platform and so on - surprise (from above) another megaspider! Yummi! With a long jump get to the pilar in the middle beneath the glowing sphere below the ceiling and from there to the next pilar in direction of a cave that's situated a little higher - the exit. At the exit of that cave run and jump towards the middle to get the key from there. You are in the cave from which you started your journey into the dark underworld... Jump down in the water (there is yet another fish now) and swim back to the temple. There, go to the door in the right wall in front of the temple and use the silver key to open it.
Ok, climb up on the first block here and jump and climb on the next. A ball comes rolling from above so jump to the side and wait then climb up again. Same thing with the next step up. Walk on to the left. Two tigers are on the other end of the bridge. Go to the rightmost pilar jump/climb up and from its top jump to the top of the pilar next to it. Now jump between the red blocks and climb up left, walk to the back and climb up to the place where the wheel rolls and jump to the higher path behind. Go into the right room and pick up the medipack and the Uzi ammo. Run out onto the bridge. The wheel behind you starts to roll so get out of its way on the other side of the bridge. There puah the switch and deal with the bird of prey that's sailing towards you (from behind, as usual). Then you can jump down, swim in the cave with the entrance again, climb up because it was so nice, walk over the wooden bridge again - this time not accompanied by two tigers but one bird. Here you are again and after a few jumps on the pilars you can reach the first trampoline.
It is possible to use the trampolines to get up all the way into the darkness. Run and jump on the first trampoline in the direction of the following one. Hold the UP ARR. key (forward) while jumping and grab the edge of the platform at the end of your jumps. A bird comes out of a passage to the left. Jump in that passage and go into the big hall with two huge dragon statues. First of all jump on the platform in front of the keyhole, jump once more in the same direction and run towards the ladder. Be quick or the moving wall will spear you. Climb up the ladder and get off to the right. Run through this room carefully avoiding the walls and jump on the ladder at the end of the room. Go up and follow the passage to the end. You come past two grates left and right and the switch at the end opens these grates. Go through one of the grates. You can see a key on top of a pilar. Simply run and jump towards it, hang on the edge and climb up, get the key and walk down towards the nose of the dragon here. Now walk a few steps away from the dragon and slide down. On the last short slide jump on the flat block. From here you can get to the entrance of this cave with another jump. Now you can reach the plaform in front of the keyhole again and you have the key. It opens a door somewhere and also raises a small platform behind you. With the help of this platform you can reach the ladder on the wall there and climb up. Up there, a fire on the left so go right. A ladder opposite takes you up again from where you could get the last key. This time take the exit to the other dragon from here. You have to jump to a platform left to the doorway and into the corner from there. Then jump on the small slide and from there jump in front of the dragon. There is a ladder on your right, go up to the first sharp blade and jump backwards. You then slide towards another ladder so jump and climb up this ladder to the next blade. Jump backwards and turn around in mid air (END) to be able to climb up the ladder on the other side. Climb up and go into the corridor on the right at the top --- that's all for this level!

Floating Islands.

First of all walk to the left edge of the island you start on and walk along the left edge. There is a small medipack here and after a while - you can see him in the distance already - an enemy flies towards you. It needs a lot of ammo to blast him to bits. To your left are some steps down. Stand on the second one and jump diagonally on the rocks below so you land roughly behind the kneeling green creature. There is one small platform here on which you can stand. From it you can reach the next platform with the round object on it and from there it's easy to reach the roof with three green persons below. One of those creatures thaws as soon as you jump on the same island. In the corner where it stood you can get on top of the roof and take the green secret. On the other side of this island you can climb down, fall, grab the edge below and climb up. There's something like a green and lightgreen chessboard. On the left side a switch lowers the metal bars that are down here and you can walk on them so now you are able to jump to a small green island.
I don't think that it makes sense describing all the following jumps and climbs in detail. So only this: over the several green islands that float around here you can reach the top of the golden cage. When you're there, two flying warriors approach from the direction of the castle-like island. Now climb off the cage onto the small path that apparently leads nowhere. From the end of it you can jump on a sloped surface jump forward at the end on the next sloped surface, jump again and climb up into the cage. Use the switch in here, it opens a trap door in the roof above the two remaining guards. The other exit of the cage is open now as well and you can slide out there, jump and slide onto the island with the guards and the roof. As soon as you reach this island the second guard awakens. The tiny green spot in front of this island is a good place to stand to eliminate the guards with your normal gun. Climb into the roof then and get the medipack, Uzi ammo and the other round object. The third guard is unfrozen now, too. When you're finished with him walk/jump/climb over the green islands again and this time don't climb on the cage but run, jump and climb to the place in front of the entrance to the 'castle' island. Pick up the uzi ammo left and right of the doors. With the two round objects you can open the doors. A warrior slowly emerges from beneath the bridge here. Finish him, turn to the left and walk to the green ball. Jump over it, slide down, run and jump forward. Another warrior might come from below. Turn right and jump to the platform where the rope slide begins. Get off over the bridge and enter the building. A warrior rises, get rid of him and use the switch in the middle of the other two warriors. They both come to life so it is a little more difficult to kill them before they use you as a trophy... Go to the green room with the rope slide and climb up the wall at the end of the slide. On the right go through the passage climb down at the end, move left while hanging there and drop down. From the green pilar you climb on the roof, from there over a path between the rocks you come out near the first bridge. Go to the first rope slide again. It's magic: you can use it again! Take the rope slide all the way to the end. Turn around and jump into the right part of the hall. (yes it is possible not to fall down into the fire). A guard comes flying from the fire wall, you can kill him with your normal guns. Jump to the other side and another guard comes slowly, kill him with the guns as well to save the better ammo for other occasions. Go to the side with the shooting thing in the wall on the right side of it climb up and jump backwards. Up there: some M16 clips on the low wall and a switch behind the pilar. After using the switch you can go to the middle of the hall and climb down there now. A switch in the middle opens a large trap door in the middle of the lava. Climb back up all the way to the pilar with the switch and climb on the wall there. From here, run and powerdive (use SHIFT) through the trap door. Lucky you, there is water.
Pull the switch down here and dive again - through an underwater passage to the left just above the ground. Come to the surface and climb out to use the switch which turns off the moving blades. Go through the corridor and climb up. Like you did before jump into the hall. Then turn around, run, jump and climb to the corridor you opened with the switch beneath the trap door. Walk to the end, light a torch and run and jump, hang on to the edge, move right, climb up and use the switch here. Turn around and jump back to the corridor, the exit is now open. In the middle of the room a slide leads down. Be sure to jump on it backwards as you have to grab the edge at the end otherwise you fall too far. You're like a rat in a cage down here. Four ninja-like guy walk around it. With the switch you open the cage. Kill the four guys but make sure not to leave the area of the cage yet otherwise the warriors will be activated. Collect the objects left by your enemies and then jump out of the cage. If you walk out past the switch you activate the single warrior otherwise the two others are activated. An easy way to get rid of the warriors is to go in the cage immediately after they begin to revive and climb on the high back wall. From here you can get them with your gun and they can't reach you. Same with the last warrior who sits in front of the switch which opens the exit grating. Behind that metal grating another ninja-guy waits for you. Don't forget his belongings and the grenades in the following corridor. The switch at the end opens the door and, of course, activates the two warriors in fron of it... Have lots of fun - it's not too hard with the grenades and the Uzi. Go to the room with the green spikes in it and climb up the wall. With a cool midair flip change the side you climb up and continue. Flip once more and climb to the top. Now move all the way left, climb up, jump back and hold the 'left' key pressed. That way you can get up after all. A ninja-guy attacks you here. After you finish pull out the box from the left to be able to reach the rope slide. Off you go to the last level!

Dragons Lair.

Pick up the medikit and the ammo for the Uzi. Walk to the frozen guard - he still stays like this for a while. Another guard appears in the distance and this one does attack you. The switch here apparently does nothing but wake the guard at the entrance. The switch next to the entrance unleashes the other two guards... After dealing with them you can enter the next room. It's easy to run inside then out again and one maybe two 'ninjas' come outside and are easy to cope with. They all have ammo or a medipack. When noone comes outside anymore there are two more ninjas guarding the door opposite to the entrance to the green dark room. One of them has the plaque that is the key to that door. Walk inside --- and beat the dragon!
The dragon does not move very fast. If Lara's on fire jump in one of the water holes. Down there in the water you can also pick up a lot of ammo and medipacks.
You cannot kill the dragon directly - when he lies motionless on the ground for a while pull the dagger out of his heart. Then run outside through the doors to safety.
Congratulations - you've earned some rest now. (And the nice cut scenes!)

Home.

You have the key for the weapons cabinet. It's in Lara's bedroom. Arm yourself with medipacks and the shotgun and show everyone who's in charge here.
Two guys with baseball clubs come (separately) while you're still in the weapons chamber. After that, it's easiest to make your way down into the entrance hall. Walk outside for a short moment and then back inside. Maybe a bit lame but now one after the other of your enemies comes in through the main entrance. One of them drops a small medipack: important! After a while the big boss comes in and then...
Time for a hot shower. Bye, bye, Lara!
Hey, are you still there?!


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