|  |  |  | 
gotcha n.
 A misfeature of a system, especially a
   programming language or environment, that tends to breed bugs or
   mistakes because it both enticingly easy to invoke and completely
   unexpected and/or unreasonable in its outcome.  For example, a
   classic gotcha in C is the fact that if (a=b) {code;}
   is syntactically valid and sometimes even correct.  It puts the
   value of b into a and then executes code if
   a is non-zero.  What the programmer probably meant was
   if (a==b) {code;}, which executes code if a
   and b are equal.
|  |  |  |