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Cistern |
Items: 28 |
Secrets:
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Kills: 34
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This is a very intricate level that will keep you quite stumped. If
you're really stuck, consult the hints below.
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Claustrophobia
The beginning of this level seems to be one tight space after
another. That block, you'll need it in the next room, not this one.
Don't worry, in a few moments, you'll have plenty of room to stretch
your legs.
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Behind Closed Doors
If you spend time looking around, you will find that there are a lot
of closed and locked doors. That should clue you in on what you're
looking for. Obviously some keys must be obtainable so you can get a
door open and continue. The first key is just sitting in a hard to
reach place in the main room of the cistern, and the second key
requires you to go somewhere that might not seem like such a good
place to go at first.
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Hanging Around
There's a big crevice that runs along most of one wall and part of
another. Don't you think it's just calling out for some shimmying.
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Oh Grate!
Rat infested water, that's also a shade too green, doesn't sound like
a healthy place to swim around, but if you could somehow take care of
the rats, you think maybe it wouldn't be so bad?
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Sour Grapes
It's cruel that someone should leave stuff in plain sight but appears
to be out of reach. Or at least it seems like every time you try, you
end up plummeting a couple of stories? The distance from the bridge
to the alcove is definitely within Lara's abilities. The real problem
is knowing both how far it is as well as the jump that will get you
there.
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Filling the Tub
If you've been to the pipe room and played with the lever, then you'll
know why this level is called the cistern. The next two keys are
essentially located in the same area; however, the water level must be
up to get one key and down to get the other. And the water level must
be up to get the last key.
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Which Switch is Which?
Now, by this point in the game you should be able to recognize what
normal switches and underwater levers look like. If you spot a lever
in a dry room twenty feet above your head or a switch on a wall
underwater, what do you think that means?
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Checkers
In the room with the big checkerboard floor. Pay attention to the
dark squares. And the switch at the other end of the room is just
asking to be pulled. This time will power will prove more useful.
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Push Comes to Shove
So, if the switch doesn't open the door to the exit, I guess you'll
have to look around for the way out. Now you can be sure they would
not have put three sets of locked doors, a gorilla and two lions
between you and this room if the exit wasn't somewhere to be found
here.
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