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Return to Egypt |
Items: 53 |
Secrets:
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Kills: 41 |
So you think you're back in the City of Khamoon and everything will be nice and familiar, right? Well, you're in for a big surprise. Here are hints for the sticky bits. | |||
Familiar Faces
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So, where to go first? You start by dropping into a very familiar place, however you'll realize that things aren't the same as before pretty quickly. After you're done traipsing around, your next destination is the room that is connected by the submerged tunnel. | ||
Peace Through Superior Firepower |
Before you go any further, there is a doorway that you can climb into right away to collect the shotguns. Get them now. | ||
Trapped Like Rats! |
Like a rat in a toilet. The doorway in the far wall of this room is opened by an underwater lever below the cat statue. But what's this? You seem to be trapped in the little pool with no way to climb out. Never fear, all you have to do is climb out of the water at the steep slope and immediately back flip onto the pedistal the cat statue is sitting on. You should be able to get out from there. | ||
Scylly and Charybdis |
A classic "rock and hard place" situation: A deadly ramp that slides down to a spiked pit in front and a hungry panther in back. What do you do? Take a jump to the base of one of the columns. | ||
Decisions, Decisions |
Of all the different choices you have next, the correct one will involve moving the two stone blocks, which block the way that leads you further. The field of spikes will cost you as many shotgun shells as you manage to pick up. | ||
More Bang for Your Buck |
Think you're been collecting all those magnum clips just for a hobby? Dive into the water and swim around a bit. After playing lunch to some crocs, you should be able to find a room that's crawling with crocs. But it will be worth your time, as there are a pair of magnums there too. | ||
All That Glitters |
Next is a matter of picking up a certain key. Be careful hopping onto the rock formation that the key is sitting on. They don't drop keys in such obvious places if they aren't planning on guarding them. After you collect the key, Lara will look up and notice a cat statue. You guessed, it -- that's where the key goes. | ||
At the End of Your Rope |
At the end of the rope bridges, anyways. In the upper room with the single gator, you need to hang from the opening and shimmy over to the other side. A simple standing jump will land you on the ledge with the cat statue. | ||
Unwelcome Mat |
Upon entering the doorway, you will be greeted by three boulders. Don't panic. Just a couple of steps to the side will be enough to avoid the boulders. Don't take too many or you'll meet up with another boulder. | ||
My What Big Teeth You Have
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The exit to this room is clearly at the top of the ramp, and let us just say that there are plenty more boulders up there than the three that have already rolled down. The doors at the top can be opened by a lever in one of the panther cages. Oh, did we mention that there are a couple of hungry panthers lurking around in the pit below? And in case you haven't already noticed, some of these lovely cat statues come to life when you get too close. Best you should know that now so that you won't get a nasty surprise later. | ||
Dive! Dive! |
This next part can be problematic. How does one get out of this area without being crococdile food? Well, Lara swims slightly faster than the crocs, so dive in when it's safe. Swim out and lure both them back to the open pool. Dart past them and try to pull the lever and get out before they eat you. Simple right? Well, just save your game before diving in. | ||
Fresh Air |
Ah it's nice to be outside and breathing in some of the desert night air. Don't get too comfortable. There are lots of panthers running around out here too. After investigating everywhere and collecting all that's to be had, the last item on the agenda is beyond the stone block. Just remember what we said about those cat statues. The exit lies beyond the rope bridge. Don't worry. The last panther mummy is there to guide you, not eat you. | ||
Out of Bounds
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For your added enjoyment, you can visit a part of the level that was clearly meant to be visited by the enterprising. It is possible to get beyond the fence. The easiest place to do so is in the right corner of the fenced region with the patch of spikes and the shotgun shells in the two upper corners. Once outside, there are items of interest in the small pool. Just be careful not to run to the edge of the map. |