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Temple of Xian |
Items: 38 |
Kills: 36 |
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After the temple doors close, Lara will find herself in a dark room.
Run forward past two rooms that are lit with gold torches. In the
next room is the resting place of the Dagger of Xian. Light a flare
as Lara enters the room, but stop before approaching it. Reverse roll
and hop backwards toward the dagger, and a trapdoor will open,
dropping Lara a great distance. Lara will hit a red brick slope and slide forward, and then land on a brown brick slope, sliding backwards. Watch for a swinging blade and take a back flip over it, taking a little damage from the fall. A boulder will now drop from above, so grab the bottom edge of the ramp to allow the boulder to roll past over Lara's head. Release the ledge and Lara will continue sliding down another slope, with a little drop in the middle of it. Beyond that slope is a wider slope with running water that drops off to the right. Lara will land on that slope and continue sliding. |
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SECRET #1
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Immediately press the jump key followed by the reverse key to back flip into the air and take a half twist. Lara should land, taking a little damage, on the watery slope and continue sliding, only backwards. Lara will slide past a drop, and continue sliding. When Lara reaches the waterfall, grab the edge of the slope and shimmy to the left. Pull up in the alcove and pick up SECRET #1, the gold dragon (1). Turn and face the water and take a dive into the pool below. | ||
Lara will land in a pool at the base of the waterfall, but the water
current will drag her over another waterfall. Before Lara goes over
the falls, turn her such that she is facing the flow of the water.
When Lara splashes down in the lower pool swim forward and towards the
surface and exit onto a small brick ledge. Draw pistols and kill the
two carp (1, 2) that are swimming around
in the pool. After killing the fish, dive into the water and swim to the right. There will be a rock column that separates two underwater passages. Swim through the right passage and then swim deeper and to the right. Lara will find an underwater tunnel that goes deeper into the rocks. At the end Lara will find a small Medi Pack (2). Perform an underwater reverse and swim back out of the tunnel, turning right when Lara exits the tunnel and then surface for air. Ahead are stairs that lead to the temple, but turn left and tread water toward the ledge. Pull out of the water, and then climb onto the ledge above to pick up shotgun shells (3). Drop back into the water. Turn and face the temple and tread water forward toward the shallow part of the pool. Draw pistols and run forward toward the steps. A tiger (3) will emerge from the area to the left of the stairs before Lara reaches the steps. Open fire will back flipping. When Lara flips into the water, tread water forward until Lara can stand in the shallow water, and draw pistols and continue firing until the tiger is dead. With guns still drawn, run forward again, up the first three steps to the temple, and a second tiger (4) will attack from the right, at the top of the stairs. Again, back flip towards the water while firing, and kill the second tiger. When the tigers are dead, head to the top of the steps and turn left. Run forward and Lara will find another springboard. Approach the spring board from the left and Lara will be boosted onto the roof of the temple. Turn right and run across the front of the temple roof and turn left to find a lever on the other side. Pull the lever to open a trap door at the top of the ladder above the brick ledge Lara was standing on earlier. Draw pistols, reverse roll, and walk forward to spot a hawk (5) that will attack. Open fire and turn left. The hawk will duck under the roof and attack from that side. Hop backwards to keep distance between Lara and the hawk. When the hawk is dead, safety drop off the front of the roof, opposite the lever, down to the ledge that lines the steps to minimize damage when Lara lands. Turn around and head back into the water. Swim through the passageway to the brick ledge. Surface and pull out of the water. Climb the ladder, and when Lara pulls up at the top of the ladder, immediately draw pistols to kill a spider (6) that will come running down the hallway. When the spider is dead, continue forward and drop out of the hallway to the ledge below. Turn around and climb down the ladder. When Lara reaches the very bottom of the ladder, release and immediately grab the ladder below. Shift to the right until Lara is no longer on the lower ladder, and continue to the left by shimmying along the crevice. When the crevice widens, pull up and then turn left. Walk over to the adjacent ledge and hang off the ledge and climb down the next ladder. Again, release when Lara reaches the bottom of the ladder and grab onto the ledge below. |
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SECRET #2
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Turn right, step forward, side step to the right and hang from the ledge. Shimmy to the right along the lower crevice until the crevice widens. Pull up and step forward to pick up SECRET #2, the stone dragon (4). Hang off the ledge and shimmy back to the left, and pull up on the other side to return to the ledge that Lara was formerly standing on. | ||
Turn left and run forward a couple of steps, and reverse roll and draw
pistols when Lara reaches the step down, and open fire on a spider
(7) that will attack from the crevice
behind her. After dealing with the spider, reverse and continue to
the end of the ledge and turn left. Take a standing jump and grab to
reach the ladder. Climb to the top of the ladder and turn right.
Climb the next ladder and when Lara reaches the top, run forward, and
follow the tunnel as it weaves to the right, and drop into the room
beyond. Run to the left side of the room, avoiding the spiked pit and climb up until Lara reaches a crevice. Shift all the way to the right and with the action key depressed, press the jump button to back flip off the wall onto the opposite roof. Keep the jump button depressed and Lara will bounce off the roof and land on the flat ledge above the crevice. Walk forward and turn left. Line Lara up with the ledge that extends into the next room. Run forward along the broken floor tiles and stop when Lara reaches the last one. She will fall and land on a pedestal below where she can pick up shotgun shells (5). Take a running jump across the deadly lava and land in the doorway beyond. Immediately take another jump and angle Lara to the right in mid jump, and she should land safely in a spot without spikes. Pick up the grenades (6) and turn around. Climb onto the low ledge that is to the left of the ramp that she just slid down, and then turn left and climb onto the next ledge. Grab the crevice above and shimmy to the left. Pull up and step forward to pull the lever that opens the doors to the temple. Run to the left and climb up one more step and continue forward until Lara is back above the pool she was in earlier. Dive into the water and swim forward, through the underwater passage and to the front of the temple. Enter the temple, and go around the entrance wall. Proceed into the next room, which is filled with Terra cotta soldiers. Do not approach any of the swordsmen, which will activate if Lara gets too close. Run through the middle of the room, and turn right and pick up the M-16 clip (7), being careful not to walk into the path of the swordsman, and then turn left and enter the open door. Inside the doorway, climb two ledges and turn right to climb onto a third. Turn left and walk forward into another room that is filled with the lava. Take a running jump across the lava to a slope on the opposite side. Allow Lara to slide down the slope and then take a jump. Lara will land on another steep slope and slide to the right. Take a jump and Lara will then land on another slope and continue sliding forward. Jump once more to land on the next ledge and slide to the left. Take one final jump and grab to reach the stone column. Walk forward and climb up to the next ledge. Step forward and vault onto the next ledge and turn left. Take a running jump and grab to reach the stone ledge and pull up, then climb up to the highest ledge. To the right is a hallway with a switch, however, the floor of the hallway is a trapdoor. Turn and face away from the hallway, and hang from the stone ledge as the trapdoor opens. Safety drop to the ramp below and slide backwards down the ramp. Hang and drop to the grating below which will cause spiked walls to begin to close in. Immediately reverse roll and run toward the opposite end of the room taking a running jump to increase Lara's speed. Ignore the small Medi Pack1, as picking it up will take up too much time. Pull the lever, which opens the door in the opposite wall, reverse roll and run to the opposite side of the room, taking a running jump to help get across the room faster. Run forward into the hallway and turn right. Continue forward until Lara reaches a room. Climb up the stairs on the right and at the top of the stairs face left. There is a small alcove ahead on the other side of the ramp. Run forward off the top step, across the ramp, which will set off a steel ball, and into the alcove. Wait in the alcove until the ball has rolled past. Run up the ramp and before reaching the second ramp, turn left and drop into the shallow area to the left. Step forward and climb up to the next ledge, and a second ball will drop and roll down the ramp to the Lara's right. Turn left and vault up to the highest ledge. Turn left and walk onto the ramp. Turn right and step forward up the ramp until the third ball drops. Hop backwards until Lara hops backward off the edge of the ramp into the shallow pit below. The steel ball will sail over Lara's head. When it's safe, climb back up to the upper ramp and continue forward. Part way up the ramp, turn right and climb the ladder and pull up onto a small sloping ledge. Run forward and continue climbing to the top of a second ladder. At the top of the second ladder, the room beyond will be very dark, so light a flare to improve visibility. Drop down into the dark room below and run forward. When Lara reaches the far wall, turn right and follow the wall until Lara comes to a lever. Pull the lever to open a door, and immediately reverse roll and draw weapons to kill a tiger (8) that will attack from behind. When the tiger is dead, pick up the flare that Lara just dropped and turn right and follow the wall. Turn right just before Lara reaches the second column and climb up to the doorway that she just opened. Turn around and face away from the hole and hang from the left side of the hole where the first blade doesn't reach. Release and drop past a second blade, which might nick Lara, to the room below. Turn right and walk carefully into the next room. There are two rolling blades in this room. Wait until the rolling blade that is rolling perpendicular to Lara's path begins to roll to the right, and run past it. Turn right upon reaching the far wall and wait for the other rolling blade to begin to roll to the left and run past. Draw weapons and run forward into the next room. Lara will find herself on a walkway above the room with the Terra Cotta soldiers. Turn right and kill two hawks (9, 10) that will attack. After killing the two hawks, turn around to find a button on the wall. Either take a running jump to the ledge or use the walkways around the side of the room to reach the button. Pressing the button will open the double doors on the far side of the room, but those doors are on a timer, so Lara must reverse roll and perform three perfectly executed running jumps in succession to reach the door before it shuts. Lighting a flare to improve visibility will make timing the jumps much easier. If Lara falls from the walkways, turn around and enter the open door on the right. Within is a newly opened doorway to the right which will lead to a spiral stairwell that winds up to the walkway above. Once inside the double doors turn left and run forward until Lara reaches a doorway. In the room beyond, there are four bladed barrels swinging across a walkway. Once Lara steps beyond the doorway, side step to the right until Lara is standing on the right most edge of the walkway. When the first barrel begins to swing from right to left run past it and stop before reaching the next barrel. Repeat this procedure for the remaining three barrels. Once Lara reaches the opposite side of the room, she will find herself on a ledge with two buttons. Stand in front of the button on the right. Do the following quickly because everything will be on a timer. Press the button to raise a platform in the hallway beyond, then take a side flip to the left and Lara should land in front of the left button. Press the second button to open a door within the hallway. Now turn right and run down the hallway, across the broken floor tiles, past the open door and into the next room. |
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The Dragon Seal
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In the next room, Lara will find herself on a narrow walkway.
Continue running forward as a steel ball will drop from behind and
roll towards Lara. When Lara reaches the end of the walkway, take a
running jump across the gap and grab the pedestal and pull up. If
the steel ball is about to overtake Lara while she is running, she can
back flip over the ball. Once Lara is on the pedestal, she can pick
up the Dragon Seal (8). Turn right and take a running jump from this central ledge to the ledge that is against the wall. Turn left and vault up onto the next ledge and climb up the two ledges above that one. Turn left and pick up clips for the automatics (9), and then turn around and light a flare and boost enter the dark room. Turn left and pick up two more clips for the automatics (10, 11), and then pull the lever on the right wall which rearranges much of the room outside. Quickly draw pistols and continue to the left and exit through the opening on the opposite side of this room. Turn around and back away from the doorway and kill two spiders (11, 12) that will emerge from the dark room. Safety drop three times until Lara lands on a slope and slides backwards to a ledge near the lava. Turn around and stay as close to the wall as possible. Take a running jump from the brick ledge to the wooden platform which is against the wall halfway across the room. Line Lara up and take a second running jump from the middle wooden platform to the last wooden platform and turn left and walk forward to the right corner. Take a running jump from the wooden platform to the wooden slope, but keep the jump key depressed. Lara will begin to slide forward when she lands on the wooden slope, but with the jump key depressed, she will take a jump off the slope. Grab the sloping wooden platform in the middle of the room and pull up. Lara will begin to slide down the that wooden slope, so press jump, and if necessary grab and pull up, to reach the flat wooden column ahead. Turn right and take a running jump and grab to reach the wooden column against the opposite wall. Turn right and take a running jump to the low wooden platform below. Take a standing jump from the middle of the wooden platform forward to a springboard, which was formerly a torch, and keep the forward key depressed to launch Lara clear of the lava to the structure beyond. Lara will land on a slope and slide backwards, as a steel ball rolls down from above. Hop backwards off the edge of the ledge and hang there until the steel ball rolls past. When it's safe, pull up and and walk forward and turn right. Take a standing jump from the brick platform to the flat platform above and to the right. When Lara lands on that platform a second steel ball will be released, so immediately back flip to the brick ledge below. After the steel ball has rolled past, take a standing jump diagonally up to the next flat platform and take another standing jump diagonally up and to the right to reach the next platform. |
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SECRET #3
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From this platform run forward and to the right off this platform, landing on the brick slope below. Press and hold the forward key as Lara slides down the ramp. Lara will slide onto a springboard which will launch her to the platform above. Turn right and take a running jump from this high platform, across the room, and grab the platform that extends form the opposite wall. Pick up SECRET #3, the jade dragon (12), and eight pairs of Uzi clips (13, 14, 15, 16, 17, 18, 19, 20). Turn right and walk forward and to the right until Lara is next to the wall. Turn right and take a running jump from the high wooden platform to the brick ledge below. Turn right and take a running jump and grab to reach the platform where Lara started. | ||
Walk forward and take another standing jump diagonally upward to reach
another flat platform, and then turn around and draw pistols. Take a
standing jump diagonally upward to reach another platform. When Lara
reaches this ledge a hawk (13) will
attack, from ahead and overhead. Open fire and kill it while it's
still far away. Turn around and walk to the upper right corner and
take a standing jump and a grab to reach the next platform. Pull up
and turn left. Take a running jump to the next platform. Walk
forward and take a diagonal jump upward to reach the last platform.
Turn right and enter the next room. Upon entering the room, turn right and head for the far corner of the room. There is a block in the corner that Lara must pull out twice. Run around the room and enter the next room and light a flare to light the darkness. Turn right to find a lever in the corner. Pull the lever to open one of the grates in the floor. Stand on the other grate and safety drop into the room below. Lara will be facing a steel ball when she lands. Reverse roll, and start running down the slope. The steel ball will be released when Lara is part way down the ramp. At the end of the ramp, turn left and slide down another ramp down to an alcove below. Step forward, and Lara will find herself on the walkway above the Terra Cotta soldiers. On the ground below are two tigers (14, 15) prowling around. Draw pistols and shoot at them from the safety of the walkway. If the tigers run away, hang from the walkway to lure them back. When the tigers are dead, safety drop to the floor run over to the wall. Use the dragon seal to open the door on the left. Enter the room and run down the ramp. Turn left and walk forward down the short hallway. To the right is another ramp, with a blade rolling back and forth. When the rolling blade reaches the near end of the hallway and begins to roll away, start running down the hallway, and duck into an alcove to the right. Turn around and wait until the rolling blade rolls from right to left, and run out into the hallway and turn right. Duck into the next alcove which is on the left. Turn around and wait for the rolling blade to move from left to right and run out into the hallway and run to the end of the hallway and turn right to slide into the room below. When Lara lands in the shallow water, the spiked ceiling will begin to drop. There are three levers in the room that Lara must pull to open the door, but the walls are painted such that it looks like there are levers everywhere. When Lara lands in the water, run straight forward and pull the first lever, then reverse roll and turn right to pull a second lever which is to the left of center of that wall. Reverse roll and run across the room to pull the third lever which is to the right on the opposite wall. If there's time, reverse roll and head to the skeleton nearest to Lara and collect the small Medi Pack (21), then reverse roll again and exit through the open doorway. In the next room climb onto the lower ledge on the right to get out of the shallow water. Then turn left and take a running jump and grab to reach the higher brick column. Turn right and climb to the top of the waterfall. Draw pistols and kill the carp (16) that's swimming around in the upper pool before jumping in. After the fish is dead, dive in and swim across the pool and to the bottom right corner of the pool. The water current makes it is impossible to swim into the tunnel on the left. When Lara pulls this underwater lever, a gate will drop closed and the level of the water will rise. Perform a flip turn and swim to the left and up above where there was once a water fall. Surface and pull up out of the water. Turn right and vault up onto the ledge and pick up a large Medi Pack (22) and a grenade (23). Drop back into the water and swim down and to the left into the tunnel that was formerly blocked by the water currents. When Lara nears the end of this wide underwater tunnel that climbs and drops, she will find an underwater lever on the left wall in front of the gate. This lever opens the gate and lowers the water level. Lara will be swept by the current back to the main pool very quickly. Use this lever if Lara is running out of air and needs to return to the main pool in a hurry. Remember to pull the first underwater lever to raise the water level again. Swim into the small tunnel to the right, opposite that lever. Once inside, pull the lever on the left wall to open the underwater gate in the right wall. At this point, Lara will only have about half of her air left, so she should swim back to the main pull and catch her breath. Now swim back down the long underwater tunnel and enter the side tunnel. Lara can pick up the small Medi Pack (24) if she wishes to, but enter the tunnel on the right and pull the lever to open an underwater door in the main pool. Swim or be swept back to the main pool and enter the doorway. Light a flare if necessary, and pull the underwater lever that is in the right wall to open a gateway above. If the water level has been lowered, pull the first underwater lever to raise it and swim up and surface. Pull up out of the water and walk forward. Draw pistols and kill a carp (17) that is swimming around in the waters ahead. After killing the carp, take a standing jump from the doorway to the pedestal and pick up the M-16 clips (25). Drop into the water and swim down and pick up two boxes of shotgun shells (26, 27). Wade toward the dark opening opposite the pedestal, and light a flare. |
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Gold Key
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Examine the situation in the room beyond. To the right is a spiked
wall, that will surely begin to move when Lara steps inside, so run
forward into the room and turn left. On the right wall is a lever,
that Lara needs to pull to open a gate in the floor. Turn left and
continue running to the opposite end of the room away from the spiked
wall that is closing in. Drop into the trapdoor that Lara opened and
the water current within will sweep Lara down a long narrow underwater
tunnel. At the other end of the tunnel, Lara will find a Gold Key
(28). Grab it and swim forward. Turn
right and swim forward and upward. Upon exiting the small underwater
tunnel, turn left and swim forward and to the left. Surface at the
wooden platform and pull up out of the water. Use the Gold Key in the lock to open the gates to the left. Jump back into the water and swim into the tunnel that is now open. Turn right and enter the adjacent underwater tunnel and light a flare to help see in the dark. Turn right again and enter the underwater doorway that will open as Lara approaches. Once Lara swims inside, the door will close, trapping Lara inside with a angry carp (18). In this room is two columns. Either kill the fish now with the harpoon gun, or pull the lever that is on the first column, on the side that faces the second column, to open a gate to exit this room and another gate at the far end of this underwater tunnel. Exit this room via the gate that is opposite the first. If Lara hasn't already killed the carp she can exit and swim to the wooden ledge outside to kill it. When the carp is dead, Lara can find a small Medi Pack (29) in the room with the two columns. Now swim to the opposite end of the adjacent underwater tunnel and then swim upward through a grate that Lara opened earlier. Once Lara passes through the gate, swim upward and spiral around and pull up at the wooden ledge. Draw pistols and kill the carp (19) that is swimming around in the waters. Turn around and draw pistols. Walk forward slowly, as Lara steps into the dark tunnel, a spider (20) will attack. Kill it and continue walking forward a second spider (21) will attack. At this point the tunnel turns left, so follow it left and continue walking forward. To the right is a webbed alcove. Take a jump towards it and then immediately back flip away from it and open fire on two spiders (22, 23) that emerge from the web. When it's safe, pick up the box of flares (30). Turn around and walk toward the other side of the room where there is another webbed alcove. Take a jump towards it and the back flip away and two more spiders (24, 25) will attack. Turn right and walk forward along the middle of the tunnel, staying clear of another webbed alcove on the left. When the exciting music begins to play, take a back flip away and open fire on a giant spider (26). When the giant spider is dead, take a jump toward the webbed alcove on the left and then back flip away to kill another spider (27) that attacks from there. Turn around and run into the dark side cave and pick up a pair of Uzi clips (31). Turn around and exit this side cave and turn right. Walk forward until Lara can see a glowing spider nest hanging from ceiling in the cave to the left. Take a side flip to the left, and immediately side flip back to the right while firing, and back flip away as another giant spider (28) drops from the ceiling and attacks. Once it's dead continue forward and down the slope into the strange room. Part way down the slope another giant spider (29) will drop from the ceiling and attack, so back flip up the slope while firing to kill it. Now run forward straight across the strange cave to the back wall and climb onto the ledge that Lara finds there. Draw pistols and look down on the floor of the cave to kill another giant spider (30). From this ledge, turn so that the spider nest is to Lara's left and take a running jump and grab to reach the next ledge. Turn around and take a standing jump and grab to pull up to the ledge above. Now walk forward and turn to the right. Ahead Lara should just be able to see a ledge ahead and diagonally to the right. If the ledge is too had to see, try to spot it by the webbing that is hanging from it. Take a running jump to it. Now walk forward and to the right. Ahead is another ledge. Take a standing jump over to the ledge and immediately take a back flip to the ledge that Lara was just standing on. Draw pistols and kill another giant spider (31) that is running around on that small ledge. When the spider is dead, take a standing jump over to that ledge and walk forward along the ledge until Lara is in the middle of the ledge that is along the wall, and turn right. Try to aim Lara at the stone column in the center of the room. If the column is too hard to see, toss a few flares into the room to try to locate it. Take a running jump to the column. Now try to locate another stone column ahead and slightly to the right. Toss a few flares ahead to try to locate it if it is unclear. Take a running jump and grab to reach that column. |
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Silver Key
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Pull up and walk forward. Take a standing jump and grab to reach the
wooden ledge above. Run forward to the doorway at the far end of this
tunnel. Take a running jump and grab to reach the stone structure in
the center of this room. Pull up and run forward, vaulting up onto
the next ledge, and grab the Silver Key (32). Now dive into the water below and swim down to the bottom of this cavern. Swim down through the gate and swim down the underwater tunnel. Veer to the right and swim upward back to the main pool and the waterfall. Surface for air, and then dive down and to the right and return to the temple doors. Surface and tread water forward until Lara the water is shallow enough for Lara to walk. Walk forward and turn right and walk over to the gate between the two pillars. Use the silver key in the key hole that is set in the right pillar to open the gate and enter the room. Once inside, run forward and turn left to climb onto the lowest ledge. Sidestep to the left and angle Lara slightly to the left. Take a standing jump an grab to reach the next ledge. Pull up and immediately drop and hang from the ledge as a steel ball rolls down the slope and sails over Lara's head. Pull up and side step to the right and angle Lara to the right and take another standing jump an grab to reach the third ledge. Once again, pull up and then drop and hang to allow another steel ball to roll past. When it's safe, pull up and run forward into the dark area the two balls started in to find some clips for the automatics (33). Turn around and head back to the slope and turn right. Vault onto the ledge, draw weapons, and run forward up the wooden steps and out onto the rope bridge. In the room at the other side of the rope bridge, Lara will spot a tiger (32). Hop back and fire at it from the other side of the rope bridge. After it's dead, with guns still ready, run across the rope bridge and reverse roll before reaching the other side and open fire one a hawk (33) that will attack from the left. When the hawk is dead cross the rope bridge and step down into the room with guns drawn. Another tiger (34) will attack from the left after Lara steps down into the room, so open fire on the and attempt to fight it in this small room. When it's dead, cross the room and stand between the two brick columns that are against the far wall and turn right. Jump and pull up and immediately take a back flip to reach the other brick column. Turn around and take a standing jump across the brick slope to the ledge. Turn left and pull up to the next ledge. Turn right and run all the way to the opposite end of the room and turn left. Back Lara against the wall, and wait until the rolling blade reaches that end of the room and begins to roll to the left. Take two consecutive standing jumps to reach and pass the ledge with the rolling blade. Turn left2 and run to the slope. Turn around and slide down the slope backwards. Climb down the ladder until Lara hangs off the bottom. Release the ladder and grab the ledge below. Pull up and run forward to pick up some Uzi clips (34). Turn left and run to the end of the tunnel. Safety drop down the hole back to the shallow water in front of the temple. Exit the water and reenter the gate. Climb onto the lower ledge and take two standing jumps and grabs to climb the two ledges. Turn left and climb out of this room and cross the rope bridge and enter the far room. Run to the opposite end of the room and climb the right column and back flip onto the left column. Turn around and take a standing jump to the next ledge, and turn left and climb back up to the next room. Repeat the double jump to reach the upper ledge. Turn right and boost up into the next room. Collect two pairs of Uzi clips (35, 36) and a large Medi Pack (37) from the skeleton. He won't be needing them, then run out onto the rope bridge. The rolling blade will follow Lara out, so take a running jump to increase her speed, and when she gets to the stone ledge on the opposite side, turn left and stand clear of the blade. Push the button, which opens a door somewhere else, and then reverse roll and draw pistols because a hawk (35) will attack from behind. Now wait for the rolling blade to approach, and when it begins to roll away, follow it back into the room on the other side of the rope bridge3, taking a running jump to catch up to it, and then turn left to avoid the blade as it makes its return trip. Run forward and drop down into the next room. Turn left quickly drop down the two ledge, avoiding the other rolling blade. Turn left and run out to the end of the ledge and turn left again4. Ahead and is a series of springboards. Take a running jump from the ledge and keep the forward key depressed. Lara will be launched forward and up three more springboards. Release the forward key when Lara is reaches the fourth spring board and press the action key to either grab the ledge above or to alter her trajectory to land on the ledge. Immediately reverse roll and draw pistols to kill a hawk (36) that will attack from above. When the hawk is dead, walk forward to the edge of ledge and turn right. Take a diagonal standing jump and grab to reach the next ledge. Pull up and run forward into the next room, which will be filled with the deadly bubbling lava. Walk forward along the right side of the stone walkway to where it ends. Take a standing jump to the small platform diagonally to the right. Now take running jump diagonally to the right and continue running as a spiked wall closes in on the right. While running, take a running jump up to the ledge ahead and to the left. Immediately begin to climb the ladder to avoid the spiked wall. When Lara reaches the top of this ladder, shift to the right and let go to land on a ledge. Reverse roll and and step forward and to the left. Boost up onto the sloping ledge. Light a flare and climb up into the dark room. There is a spiked wall on the left that will begin to close in when Lara enters the room, so turn right and run along the right side of the room and when Lara reaches a spiked pit at the far end of the room, take a running jump and grab to reach a ladder on the far wall. Climb to the top of the ladder and turn right. Walk forward, to the dark passageway on the right. Continue forward, running over a grating in the floor and turn right at the end of the tunnel. Step forward and pull the lever to open one of steel doors that Lara just ran past. |
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Main Chamber Key
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Turn around and run past the grating in the floor and turn right and
step out of the newly opened gate onto a small ledge. Ahead is a
dragon statue that is wrapped around a brick pillar. It's possible to
take a running jump and grab to reach the pillar, but if that jump is
too difficult, Lara can take a running jump and grab to the left along
the front of the steel grated window to a brick ledge, and then take a
standing jump diagonally to the right to another small brick ledge,
and then turn right and take a standing jump and grab to reach the
pillar. Pull up onto the pillar and pick up the Main Chamber Key
(38), then drop down onto the dragon
statue. Turn and face the same direction as the dragon statue. Walk forward until Lara reaches the part of the statue that turns left and slopes down. Side step all the way to the left and step forward and Lara will begin to slide down the slopes formed by the body of the statue. Lara will probably slide backwards down the first slope, but by the time Lara reaches the forth and last slope, she should be sliding forward. Take a jump and press the action key to shorten her jump over the pool of slime to land on a small ledge. Turn right and drop down onto the ledge below, and turn right again and drop to the last step. Step forward to the edge of the step and carefully aim Lara so that she is aimed at the small space between the open door ahead and the brick column on the right. Take a running jump to return to the ledge that Lara first entered from. Turn right and walk forward and take a standing jump from the walkway to the small stone ledge. Use the main chamber key to open a door way and raise a small platform behind Lara. Turn right and take a standing jump back to the walkway, being careful of the spiked wall, since the slightest contact with these spiked walls will cause massive damage. Turn right and take a running jump and grab to reach the steel platform that was just raised, and then take a standing jump forward to the brick ledge. Climb up the ladder and shift to the right when Lara reaches a higher ledge. There is a flame burning on the left. Release the ladder and turn around. Take a standing jump over a small field of spikes and grab the ladder. Climb up the ladder to return to a familiar room. Pull up and walk forward, Lara will now arrive at the place where formerly she turned right, this time turn left and step out onto a ledge and find a second dragon statue and the layout of the room is nearly identical to the first dragon, except this time Lara cannot jump to the pillar that the dragon statue is wrapped around. This is meant to confuse Lara, but she can take a jump over the hole she just climb up from and raise the lever to close one of the doors to make her choices simpler. Turn left and take a running jump and grab to reach the brick ledge. Step forward and take a standing jump forward to the next ledge. Turn right and take a running jump from the small ledge to a sloping ledge. Keep the jump key depressed to jump over the slope that would cause Lara to slide all the way down the second dragon statue and cause her to have to repeat this climb. Once Lara reaches the upper section of the second dragon statue, turn right and climb up the ladder until Lara reaches a blade. When the blade snaps shut, press and hold the jump and action keys and Lara will back flip off the ladder and bounce off a sloped ledge and grab onto another ladder. Climb the next ladder until Lara reaches another blade. When the blade snaps open, press the jump key and release the action key, then follow in quick succession by pressing the reverse roll and action key in order to twist in midair and grab the ladder directly opposite the previous one. Climb this next ladder until Lara reaches a ledge. Shift to the right and continue climbing the adjacent ladder. When Lara reaches another ladder, shift right again, and then release to land on this higher ledge. Turn right and run forward to the dagger's resting place and a dramatic cut-scene. |
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Summary
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In order of appearance: | ||
Pickups
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1 Gold Dragon 1 Small Medi Pack 1 Shotgun Shells 1 Stone Dragon 1 Shotgun Shells 1 Grenade 1 M-16 clips 1 Dragon Seal 1 Automatics Clips 2 Automatics Clips 1 Jade Dragon 8 Uzi Clips 1 Small Medi Pack 1 Grenade 1 Large Medi Pack 1 Small Medi Pack 1 M-16 Clip 2 Shotgun Shells 1 Gold Key 1 Small Medi Pack 1 Flares 1 Uzi Clips 1 Silver Key 1 Automatics Clips 1 Uzi Clip 2 Uzi Clips 1 Large Medi Pack 1 Main Chamber Key 38 Total |
Kills
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2 carp 1 tiger 1 tiger 1 hawk 1 spider 1 spider 1 tiger 2 hawk 2 spiders 1 hawk 2 tigers 1 carp 1 carp 1 carp 1 carp 1 spider 1 spider 2 spiders 2 spiders 1 giant spider 1 spider 1 giant spider 1 giant spider 1 giant spider 1 giant spider 1 tiger 1 hawk 1 tiger 1 hawk 1 hawk 36 Total |
Footnotes:
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